According to XBox’s statistics, I’ve played more than 72 hours of Slime Rancher. That feels about right.
I’ve mentioned before that Winter in New England is one of the forgotten circles of Hell. Sometimes you just have to suck it up and create the reality you want to live in. The place I want to be my reality is The Far, Far Range from Slime Rancher. I want to live in a place inhabited by greedy slime and stupid chickens.
My husband would pick up Slime Rancher every so often and ask aloud, “How do you win this game?”
Winning isn’t the point. Not for me at least. Sure you could get all the achievements or, like me, aim to finish the Slimepedia. However, I find myself picking up Slime Rancher, not for the challenge of finishing it but for the feeling playing it. I just want to play. The dopey Slimes just want to play (and eat, they eat a lot). Continue reading “I'm Going to My Happy Place… The Far, Far Range from Slime Rancher.”
Being Black in real life isn’t super easy. Sure you always have company whenever you go shopping, even if you started alone. You’re more likely to have a living will or healthcare proxy (at least you should). Because Black folks are dropping dead like it’s Jim Crow again.
South Park’s new game recently introduced a slider that was labeled “Difficulty” and changed the character’s race. The darker you are the “harder” the difficulty. It’s funny because it’s true.
“I want to go to there.” There being High Hellbecause it’s essentially everything I’ve ever wanted in a first-person shooter: self-deprecating humor, violence, great graphics (based on the style, it’s beautiful). High Helllooks like a cross between GoldenEye 007 for the Nintendo 64 and the Adult Swim show Your Pretty Face is Going to Hell.
Check out the trailer for High Hell by Devolver Digital
Starting the day with the news is horribly depressing. Instead, I watch cartoons. Specifically, this summer, I’ve been all about watching Shin-chan on Hulu.
When I get up and start my putzing about, I put on the Chromecast and stream Shin-chan.
Completely vulgar, inappropriate, and satirical, this show has it all. Ass dance? Got it. Joking about things that are no laughing matter? Yup. Parents regretting all their choices and just trying not to get sued? All day? Teachers, who only teach because it’s the job they happen to have? Check.
Crayon Shin-chan is a wonderfully cynical and sunny way to kick off the day. Continue reading “Can't Live Without [July '17]”
Today I stumbled across a new game coming out in October called Debrisby Moonray Studios. This is an indie game that feels big but doesn’t feel like it’s trying too hard or doing too much.
Indie games come out every ten minutes. However, quality indie games are diamonds in the rough. This game is looking pretty shiny. There are a vast amount of research and unique perspectives built in. From the trailer alone the artwork, voice work, and quality are all top notch.
It’s a breath of fresh air[1. Pun completely intended] to come across a game like Debris. The developer, instead of creating something based on what they think people want, made a game based on what they know they’re good at.
Community Inc. is a video game that would fit in a crossroads of genres.
Those genres that Community Inc. bridges are hard to define though they’re mostly exemplified by:
Black & White – a God Game Simulator with citizens to tend to and keep happy
Viva Piñata – a garden-based life simulator with a community of individuals who each offer something different and outsiders to protect from
Sid Meier’s Civilization – a turn-based strategy game centered on world domination via tile acquisition and resource leveling.
tinyBuild tried something different by taking aspects of different kinds of games and putting them into Community Inc. Afterall,Community Inc asks the player to create a whole, fully-functioning community – that they can then sell to new overlords.
The difficulty is that all these aspects are available and in the mix right from the start. Citizens’ happiness, resource planning, enemies, contracts, and more are all fighting for space on the player’s list of things to do. Continue reading “I tried to make a Community for fun and profit and everyone died [Community Inc.]”
Sometimes the present is boring and the future takes too long to get here. No hover cars, no robots, not a single alien. In video games we get to see the possibilities for the future good, but mostly bad. But I don’t think the bad is really all that bad. If you look from the right angle, some of these video game futures are kind of awesome.
If you’re a psycho or a bandit in the Borderlands future your life expectancy is probably not very promising.
However the Borderlands future is an entrepreneur’s dream. From magic powers to treasure chests everywhere you turn, it’s a wondrous place for those with plans and ambition. Would you like to run a bar like Moxie? Maybe have an army of brutes like Handsome Jack? Or, maybe you’d like to start a simple minion operation like Claptrap? It’s all possible!
Sir Hammerlock is an anthropologist of sorts and even though he’s lost a limb or two, he’s having a ball. Of course there’s a constant threat of death an destruction and the wildlife is out to get you, but that just spices up life on Pandora.
What’s the fun in just safely walking from point A to Point B with no threat of being stomped or devoured?!
2. Mass Effect
Ignoring the very end, Mass Effect was a damn good future while it lasted. Unless you were sick or enslaved or from a place that got invaded while no one was watching…
But! for people who live in the Citadel or on Commander Shepard’s ship life is pretty fun. There are so many different aliens to mingle with. Different planets are waiting to be mined for resources or treasure. There are bazaars for buying, discos for dancing, and beautiful views every which way you turn. And every time you want to go somewhere, you get to hop on a space ship.
Maybe (likely) a big draw for the Mass Effect future are the characters in it. Mordin, Garraus, Harrot… Any future that produces people like that, must be a wonderful place… aside from the constant threat of interstellar destruction. 3. Halo
Sure, life on the ground might be a bit chaotic with all the indiscriminate killing and various types of grenades being thrown at the suicide grunts and highly explosive vehicles but Spartans don’t live on the ground. Hopefully no one lives on the ground considering it’s pretty much razed except for the beautiful and indestructible buildings.
Oh and how beautiful are the buildings?! If there’s a dystopian, post-apocalyptic place to be stranded, one of the Halo colonies would be perfect. If there aren’t any Spartans or Flood or Covenant or other type of weapon-wielding juggernaut around, you could make yourself quite comfortable in one of the many abandoned buildings.
Hell, even if there are killer factions around, there are piles of weapons caches as well to help you defend your turf. Most buildings also have some kind of anti-air weaponry waiting to help keep your city beautiful. 4. Resident Evil
Very few people will agree with this one because it seems like Alice is the only person who survives this future without being controlled by robot spiders or locked in a coma pod. …Actually Alice might have died and been a clone or two a few times.
All that aside– and also ignoring the the fact that the zombies in this future are psychotic, monstrous beasts– notice that the zombie populations in the Resident Evil future are in massive hordes. Massive as in the entire population of California is gathering around this one building. That means everywhere else in California is empty and worry free.
Alice is a badass but she have a 50/50 save to loss ratio for her party member (at best). If your goal is to survive, avoid Alice.
Find a comfortable place outside a city to cal home and wait for whoever is fighting in this chapter to drop some bombs on the horde and know it’s not your problem. The skies (except in the one chapter there seemed to be vicious bird things…) are clear and the air is safe to breath.The pollution is no worse than it’s been and no one interrupts your shows to tell you a celebrity is having a baby. Even the bandits have to work hard to earn their keep. 5. Dead Rising
In Dead Rising 2 the zombie threat is mostly under control. Under control to the point where zombies are used in entertainment.
People choose to group up around zombies to watch them get their comeuppance. The uprising was quelled and now, instead of cleanly ridding society of zombies, zombies are props and the virus is a controllable condition. This sounds so great!
Maybe zombies feel pain, maybe they don’t but using them for violent entertainment is a bit barbaric. No worries, there’s even a group of activists that fight against that part.
All that nonsense aside, this is a future where you can find work on a zombie clean up crew, the malls are open, and the zombie virus can be kept at bay with pills. A boring lunch time walk requires a solid bat, just in case.If you’re spending a day at the beach, you pack sunscreen, towels, and a crowbar!
Who doesn’t want a world that’s mainly organized but has a bit of extra spice to kick things up a notch?
Borderlands the Pre-Sequelis set betweenBorderlandsandBorderlands 2(see how it’s both a prequel and sequel?) and takes place on the moon of Pandora. (Because2K Australiawas behind getting this game out, everyone on the moon is Australian.)
I died a little when I heard there would be another Borderlandsgame AND it would be staring Claptrap! Well, Claptrap will be one a four playable characters.
This game will follow the rise of Handsome Jack, who is your boss/leader.
Most of the gameplay seems the same as it was in Borderlands 2– which is a pro in my book. There are a few new features like cryo-bullets that freeze enemies so they can be smashed.
This time, because you’re on the moon, there is a new piece of gear you get: your O2 thing. They called it “Oz” in the demo. Oz lets you double jump, hover, and super stomp (especially cryo-frozen bandits). You’ll also have the pleasure of blowing bandits off the moon when you grenade them!
Check out the Borderlands the Pre-Sequel developer overview below and the write up on the 2K Games blog.