Does anyone remember that show The Tribe about all the kids left over after a disease kills all the adults? They kids banded together in tribes based on their needs, interests, and location (e.g.: The Mall Rats). You could tell a lot about a person in that world based on how they looked and what they wore.
In the post-apocalypse you might want people to know who you’re allied with or where you’re from. It could mean the difference between being shot on sight or welcomed with open arms.
Now, I wouldn’t recommend tattooing your affiliation post-apocalypse. While it’s the permanent method that many gang members and sub-cultures seem to be fond of nowadays, it’s also potentially fatal if not done by a fully sanitized and licensed professional. You want to go through all the trouble of finding a group to belong to and then dying of tetanus right after your initiation? Not a good look.
Colors, also a gang favorite, are another great way to show your affiliation. But colors are going to be hard to find and be selective about come the end times. Also, if you’re team chooses red and their team chooses blue, the robots will still find all of you way more easily than if you all wore army green and hid in the forest.
Where you choose to hide, or set up for the long haul, will heavily impact not only who you’re associated with but also how you’ll need to dress to survive that environment. We here at In Case of Survival are all about practical[1. Psyche, we’re the least practical bitches on the earth.] survival.
If you’re residing in the sewers, you should have some goggles and a wrench and some sturdy boots for wading through muck and tightening drippy pipes. If you’re in the forests, you’ll need flexible shoes for climbing and stealthy movement, also a lot of form-fitting clothes so they don’t get caught on things.
More to the point of post-apocalyptic tribes, you’ll need to consider how to merge both recognizably and practicality. If everyone looks like a hobo then no one likes someone you’d trust. Would you invite a hobo into your house, campsite, or country club?
Well maybe you’re a better person than I am, but I sure as shit wouldn’t.
Dos and Don’ts When Dressing Your Post-apocalyptic Tribe:
DO dress for your environment– both weather and terrain.
DO make room for weapons relevant to your environment and any enemies you might encounter.
DON’T go for garish colors or accessories– this is how the robots will spot you. Everyone in bright colors will die first.
DON’T let the tribe members get too flexible with the dress code.
DO have something that’s difficult to replicate in a pinch like being black, or bald or tall or … Well those aren’t really feasible. Hair dye! Nail Polish! Piercings (though, like tattoos, there is a health risk involved).
Any other suggestions for dressing your post-apocalyptic tribe for success?
Once and only once I saw a commercial for the upcoming NBC pop-apocalypse show Revolution. Normally when this happens I think nothing of it because pilots come and go like sunsets. But this actually looks like something worth watching — if you know to look for it.
Revolution is a J.J. Abrams and Jon Favreau baby. The show depicts life 15 years after a global blackout. From the preview it feels a lot like what Jericho would have grown up to be if people had a bit more cowboy in them rather than ranch hand (as a personified noun, not what the show would have evolved into). There’s gun-slinging, sword fighting, and apparently crossbows grow on trees.
You might recognize the main actress as one of the wierdo werewolf twins from Being Human (US) and the warlord as the kingpin from Breaking Bad.
Check out the official trailer and summary from NBC:
Our entire way of life depends on electricity. So what would happen if it just stopped working? Well, one day, like a switch turned off, the world is suddenly thrust back into the dark ages. Planes fall from the sky, hospitals shut down, and communication is impossible. And without any modern technology, who can tell us why?
Now, 15 years later, life is back to what it once was long before the industrial revolution: families living in quiet cul-de-sacs, and when the sun goes down, the lanterns and candles are lit. Life is slower and sweeter. Or is it?
On the fringes of small farming communities, danger lurks. And a young woman’s life is dramatically changed when a local militia arrives and kills her father, who mysteriously – and unbeknownst to her – had something to do with the blackout. This brutal encounter sets her and two unlikely companions off on a daring coming-of-age journey to find answers about the past in the hopes of reclaiming the future.
From director Jon Favreau (“Iron Man,” “Iron Man 2”) and the fertile imaginations of J.J. Abrams and Eric Kripke (“Supernatural”), comes a surprising “what if” action-adventure series, where an unlikely hero will lead the world out of the dark. Literally.
Tune in to the series premiere on September 17th (MONDAYS) 10/9C and check out NBC’s official site for more information.
As the site’s resident The Elder Scrolls V: Skyrim obsessive, it fell to me to play and review Dawnguard, the latest DLC. (It totally counts for our blog because in the storyline you are aiding or preventing a force that could ‘blot out the sun’, arguably an apocalyptic event. Sure, it’s a bit of a stretch, but you don’t get to judge me.)
For this review, I played thtough on the side of good. I usually do in computer games. In this case, I may use my secondary character to play through as evil later in the game. If I do, I will update this review with those experiences.
OK, so first things first, downloading it was quick. This is an important thing. The first thing I did was go make me some DragonBone weapons – I’ve been waiting for them and at 100 blacksmith I might as well. As I was wandering around Whiterun getting firewood for the arrows, a guard told me to join the Dawnguard near Riften, and that he was considering joining up himself. Not very subtle, Bethesda, but more so than the introduction of Knights of the Nine andThe Shivering Isles for Oblivion, so you are forgiven. Me being me, despite spending 1600 MS points on this, I thought ‘no’ and carried on making DragonBone arrows. Because I’m contrary.
Anyway, so I went ahead and started the plot. The first plot related area I saw was Dayspring canyon, and I was impressed – Skyrim offers beautiful surroundings and this was no different. While not drastically different to any other Skyrim areas so far, it was noticeably lovely to look at. The Vampires castle was equally impressive, and I love the difference between the Dawnguard fortifications and the Vampire fortifications – in completely different parts of the country, completely different buildings styles, colour, architecture – wonderful. It’s things like that that make this such a superior game. The new enemies are exciting too and the crossbow is fun to use.
I did notice, however, that downloading Dawnguard meant slower loading and saving times. It happens. My console has also frozen more frequently. This occured with the add-ons for Oblivion as well, so I’m thinking it’s probably an issue with the console.
Bad bits: Bits that should be fixed:
I think it’s a bit too easy to FIND the Dawnguard. Hear a guard talk, track them down. Perhaps there should be a slightly longer lead-in – perhaps you could be told to investigate, go to various settlements attacked by vampires etc. That’d be nice.
Bethesda games have always had oddish character reactions, but it seems especially strange that vampires can attack and kill members of a community, leave the dead bodies just lying there, and no-one really reacts – even the characters familes. I appreciate it would be hard to get the voice actors in to record new lines for every single eventuality, but an acknowledgement like ‘I’m so sad my sister is dead’ would be good.
Awesome bits (No plot spoilers!)
YOU CAN HAVE AN ARMOURED FROST TROLL HANGING ROUND WITH YOU.
Shooting dragons with arrows made out of bits of their dead mates.
IT’S SKYRIM WITH VAMPIRES WHAT THE FUCK DO YOU WANT.
However, overall Dawnguard is a great add-on for the game, and sure to be of interest to Skyrim fans.
As for what it taught me about the apocalypse? That it’s fairly easy to either prevent it or bring it about if you’re a destined hero with the soul of an immortal dragon. I’ll get on that right away.
(If you want more info on Dawnguard you should check the Bethesda Blog or the Elder Scrolls Wiki)
OK EDIT: After a speed-run of the whole game (which took 12 hours) my opinion has NOT changed. GET IT GET IT GET IT.
With the Rapture in the news a little while ago, Char asked all our readers what their apocalypse looked like. I commented (as did many others) but thought on it a little more. I spent quite some time thinking, and eventually, I came up with a list of apocalypses, from least likely to most likely. Then I thought of what you and yours could do to survive them.
Continue reading “Likely Apocalypses: A list”