Learning a language is a hard but important undertaking. I’m constantly starting and then forgetting to finish courses on DuoLingo. Hopefully, Giant Baby Zombies is the answer. Giant Baby Zombies is a game that forces you to learn a language to beat it and save the world. Appealing to our sense of vanity might be the answer to forcing growth and development.
Maybe if the future of the world depends remembering the difference between camisa and comida people might be able to commit. Zombies, Run was able to convince me to stay active because of an interesting apocalyptic story (and making me feel important). Maybe Wise Punch Games’ Giant Baby Zombies can get me to exercise my mind. Just the title is getting my imagination going… that’s part of the mind.
While language is important now, it will be will become especially relevant when navigating the post-apocalyptic world.
Giant Baby Zombies will launch around New Year’s Resolution season in 2018.
A batch of contaminated vaccines shipped to major cities around the world has led to an outbreak of Giant Baby Zombies. But not all is lost, their humanity can be restored. Your biggest challenge, as a military programmer, is operating an 1960’s supercomputer in a language you do not know how to speak yet. Launch state-of-the-art audio rockets that contain de-zombifying chemicals, and most importantly an 8-track cassette tape of a local language, recognized by the Giant Baby Zombies. What will you choose to learn? Japanese, Chinese, Irish, Spanish, Filipino, or English? Name: Giant Baby Zombies Price: $14.99 Release date: Early 2018 Platform: PC and Apple Mac on Steam Website: GiantBabyZombies.com
“I want to go to there.” There being High Hellbecause it’s essentially everything I’ve ever wanted in a first-person shooter: self-deprecating humor, violence, great graphics (based on the style, it’s beautiful). High Helllooks like a cross between GoldenEye 007 for the Nintendo 64 and the Adult Swim show Your Pretty Face is Going to Hell.
Check out the trailer for High Hell by Devolver Digital
Today I stumbled across a new game coming out in October called Debrisby Moonray Studios. This is an indie game that feels big but doesn’t feel like it’s trying too hard or doing too much.
Indie games come out every ten minutes. However, quality indie games are diamonds in the rough. This game is looking pretty shiny. There are a vast amount of research and unique perspectives built in. From the trailer alone the artwork, voice work, and quality are all top notch.
It’s a breath of fresh air[1. Pun completely intended] to come across a game like Debris. The developer, instead of creating something based on what they think people want, made a game based on what they know they’re good at.
Community Inc. is a video game that would fit in a crossroads of genres.
Those genres that Community Inc. bridges are hard to define though they’re mostly exemplified by:
Black & White – a God Game Simulator with citizens to tend to and keep happy
Viva Piñata – a garden-based life simulator with a community of individuals who each offer something different and outsiders to protect from
Sid Meier’s Civilization – a turn-based strategy game centered on world domination via tile acquisition and resource leveling.
tinyBuild tried something different by taking aspects of different kinds of games and putting them into Community Inc. Afterall,Community Inc asks the player to create a whole, fully-functioning community – that they can then sell to new overlords.
The difficulty is that all these aspects are available and in the mix right from the start. Citizens’ happiness, resource planning, enemies, contracts, and more are all fighting for space on the player’s list of things to do. Continue reading “I tried to make a Community for fun and profit and everyone died [Community Inc.]”