[PAX East 2017] Survival Tip: Do That Thing You Hate – featuring Colina: Leagacy

Hate is a strong word. It’s also accurate enough when describing standing in line sober for something you’re not even sure you’re interested in. I’m cringing just thinking about it.

On the other hand, had Kae and I not thrown our hands up in the air and stood in the first line we saw we would never have tried the first person horror game Colina: Legacy.  First, I’ve never heard of this game or this developer but they went big. They had a replica of the scary house from the game inside and out!

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Kae and I reluctantly get in this line and, surprise, it moves fairly quickly. We get to the front of the line and a guy explains to up that we can’t demo the game but we can check out their sweet set up…  Ummm, okay.

We’re both feeling that our suspicions about lines sucking and what not are in the process of being confirmed (the theory can’t be confirmed until the process is complete and we walk away on to another task). Inside, we have to admit, that setup was amazing.  It looked just like the game! The cups on the counter, the kitchen table, the fridge!

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About the fridge… One of the developers on site offered us some water. So sweet! But then he says, “It’s in the fridge; help yourself.” …Fear and anticipation. I’m IN a jump scare game right now and being asked to open a door?! Oh dead god. Hand on handle I brace myself and look for Kae to reassure me (she’s sitting at the counter with a headset on- I’ll remember that when SHTF). The Corlina (Chance 6) developer is looking on with an evil-tinged glee. He’s being helpful and generous (water at the convention was $3.50 a bottle)… or was he!? I pull the handle and nothing happens. It’s just a well lit cool fridge filled with bottled water.

“Thank  you,” I say sheepishly then scuttle off to Kae’s side (Weird how she can find me by her side when she’s about to get terrorized).

Wait! I said the guy told us that we couldn’t play the game, we could only look around. That’s the kicker, literally as soon as we walk through the door the next developer greets us and asks if we want to try Colina: Legacy. Uh, yeah?

He explains that they have a fully booked schedule but if people leave early or show up late that leaves demo stations open for us walk-ins.

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So we waited in line only to jump the queue and get  to try the game.

Was waiting in line for Colina: Legacy it worth this dreaded waiting in line nonsense?

Yes, because:

  • Colina Legacy is a third person horror-puzzle game set at your grandma’s house. Your gran has the scariest house I’ve ever seen complete with writing on the walls in blood AND weird mystical secret messages.
  • We got to play around one level and within minutes I was deeply engrossed in the story and the unique-but-familiar gameplay.
  • The developers! They’re stoked on the  game and they put some serious thought and effort into this introduction. Also, good people make you feel good about investing in their work.
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I’m watching and waiting in anticipation. Though I plan to wait for delivery rather than go to a store to find another line…

[PAX East '13] The Last of Us Features Happy Bricks and Echolocation.

I played The Last of Us demo at PAX East and felt all the feelings. Happy for a sweet band of misfits sticking together to make their way in this harsh new world. Confused by the MC Escher reminiscent environment that I couldn’t navigate because I could get lost in a cul-de-sac. Scared—no terrified—by the Clickers, cauliflower-faced creatures who use echolocation to ferret out their prey. Proud when I figured out how to distract them and escape. Finally, fun-stressed while I tried to fight off diseased humans from all angles.

It was vital to utilize stealth, cunning, speed, and puzzle-thinking to get through this scene so I can’t imagine what the game will hold. I’ve always thought of Naughty Dog as the story people with a good game keeping you in the seat but I think The Last of Us might have the story and game neck and neck for awesomest.

Now I’m a little worried I’ll miss some of the story because I’ll be so  engrossed in the game! Gah. My life is hard.

Check out the Last of Us Past East 2013 demo video:

Lucky me, I came away from the very stressful demo with a stress brick by the name of Happy Brock.

Happy Brock the stress brick!

Check out the official Naughty Dog write up on their blog.

[More about The Last of Us]

Tower Offense? Yes, Please; I'll Take ANOMALY 2.

ANOMALY 2 from 11 bit studios is going to be available for demo at PAX East this weekend and I’m stoked!

Why?

Obviously, I’m for anything thing that leads with “build war mechs,” but this glee is mainly because I’m a huge geek for tower defense games. Ninja Town is for real my favorite game. I lent it to my mom and then strongly considered buying a new copy because I missed it.

But ANOMALY 2 isn’t a tower defense game. It’s a tower offense game! You build troops to push through the enemy’s defenses and ultimately breach their base.

As the story goes, aliens came to Earth in the first ANOMALY Warzone Earth  game and they won. They beat everyone handily and now the planet is theirs and the responsibility to take it back is yours.

I plan to make a meal of this at PAX East and let you know how it preforms against expectations.

Check out the trailer and the official summary from 11 bit studios:

Continue reading “Tower Offense? Yes, Please; I'll Take ANOMALY 2.”

The Last of Us Comic by Dark Horse

Dark Horse announced that they will be releasing the obligatory pre-release comic for the upcoming video game The Last of Us.

Naughty Dog, who brought us the Uncharted series, is known for not only innovative gameplay but also  captivating storytelling.

The demo of the Last of Us that was shown at PAX this fall gave us a glimpse of what promises to be an expansive world in terms of scenery and characters. Even the NPCs clearly had motives aside from being violent obstacles.

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Dark Horse is the perfect publisher for the comic book team-up with Naughty Dog as they’re the publisher known for stories. Their lineup is not the normal superhero fare, featuring the likes of Tom Morello‘s post-apocalyptic Orchid, the Mass Effect comics, and Umbrella Academy.

There is no form to adhere to just a story to tell and a trained eye fro ensuring quality in the medium it’s told in.

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I’m so excited for Ellie’s back story and this new, influential character.

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Check out the press release for details:

The most anticipated video game of 2013, The Last of Us, comes to print with a comic series and an art book from Dark Horse Comics and Naughty Dog!

The Last of Us: American Dreams will be a four-issue series by TheLast of Us lead writer Neil Druckmann, with rising star Faith Erin Hicks (Zombies CallingFriends with BoysThe Adventures of Superhero Girl) as cowriter and artist.

Ellie, the heroine of The Last of Us, has grown up in a postpandemic world, shuttled between military orphanages in one of the last remaining quarantine zones and resigned to the fact that when she’s old enough, she’ll be channeled into the army or left to fend for herself—until she meets an older girl determined to find a third way out.American Dreams explores Ellie’s backstory and her first steps on the road that led her to her companion Joel.

The first issue of The Last of Us: American Dreams will appear in the spring of 2013.

The Art of The Last of Us, a deluxe hardcover exploring the characters, the infected humans, and the intricately realized world of the game, will launch in conjunction with the release of the game.

[More about The Last of Us]

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