Review: Orchid Volume 1 (Dark Horse)

When I first heard about Orchid (blurb and facts are down below), the brain child of Rage Against The Machine‘s Tom Morello, I had low expectations. Admittedly, I thought he was already skilled in one area, music, what were the chances he would be skilled in another completely unrelated one, comics.

I’d read interviews and press releases that made me think Orchid would be a heavy-handed political and social diatribe vilifying politicians and the rich and babying the rest of us, barely held together with pictures– pretty much a Chick Tract for social revolution.

When I finally got my hands and eyes on Orchid Volume 1[1. A copy of this title was provided for review by Dark Horse Comics.] I found myself wrapped up in a fast-paced action-adventure starring the quirky and blindly optimistic nerd, Simon, and the surly whore, Orchid, with nothing and everything to lose.

Volume one, covering issues 1-5, is a proper set up of the characters and why we should care about them. This post-apocalyptic world is vast, feeling vaster than the current world at times.

The first couple issues start with historical exposition set over elaborate, intricate scenes. I was reading on my kindle fire and often found myself zooming in to see what all was going on. Tom Morello (writer) and Scott Hepburn (artist) brought this somewhat over done setting new life. From fascinating creatures roaming the wild to the concept of people spending generations on “the derelict barges,” it all felt fresh and exciting.

But once the characters took center-stage it was hard to notice much else– though the art stays well done throughout– with the snappy dialogue and constant progress.

Orchid, Simon, and The Mask (this is an actual, literal mask but with so much legend and power it is pretty much a character in its own right) face more than their fair share of foes and near misses. At some points the adventuring hits a lull and I realized this is seriously heavy, seriously sad, and just generally serious.

That’s one of the greatest things about Orchid; it takes the path of children’s stories and parables, the lesson and the story work so well together that I didn’t realize I was being taught.

I was attached to the story and the characters and the world as not only a fantastic place but also the home of these people who deserved better. Before I knew it, after experiencing their world, watching their struggles, triumphs, and failures, and even getting a glimpse at the antagonists, I’d joined their revolution.

Almost every character — the exception being some villains who do seem to be more symbolic power hoarders than individuals– is fleshed out with a back story, from being a simple bridge folk whore to a nerd who wouldn’t be so out of place elsewhere where he was a slave specially trained because of his aptitude[2. I thought Simon was a time traveler when he was first introduced, until his manner of being was explained away sufficiently enough to re-suspend my disbelief].

You’ll be hard pressed to read Orchid and not to be moved or inspired on some level. Maybe simply by Simon’s unwavering courage and idealism, maybe by Orchid as a strong woman, or even by one of the “villains[3. Issue #5 SPOILER: I’m not willing to call Don Barrabas an actual villain so much as a survivor/victim/pawn who aligned with a man, Tomo Wolfe, willing to do right by him to accomplish much greater wrongs.]” who was somewhat of an ugly duckling (if the ugly duckling turned out to be a duck hunter-chef).

Sure, you might not feel you’re now expertly educated about class warfare or moved to “damn the man, save the empire.” But I can definitely say through Tom Morello telling Orchid’s story I felt heard, and seen, and important as a woman, and a person of color, and a nobody with no power or clout. Generally, as a person with things that can be or have been used to marginalize me. In Orchid, all those things that they use against us were the building blocks to make powerful characters, powerful ideas.

At the end of most comics the writer includes a short essay about their thoughts on the work. While I don’t really I care about nearly any issues, including class, in the real world, the passion Tom Morello shows for this project and this message is the kind of passion that can only create great things.

I’ve always been drawn to epic tales. Beowulf, Lord of the Rings, Star Wars. But for me, there was always something missing. I could never entirely get behind the goal. “C’mon, subjects! Let’s get the king back on the throne!” Or “To arms, vassals! Let’s return the princess to glory!” In my book, kings and princesses are the bad guys. But what was really missing from these epic tales was the unspoken but ever present dirty five-letter word: CLASS. Who rules and why? Who has a lot and who has nothing? And why the hell doesn’t somebody do something about it?! In Orchid the cool monsters, the narrow escapes, and epic battles are front and center, but somebody finally does something about the remorseless inequality that mirrors our own world. And that somebody is Orchid.

Orchid is successful as something new and different, something intriguing and engaging, and something worth reading.

I’d stand up to The Hangman for it.

[rating:5/5]

 

The facts about Orchid Volume 1 direct from Dark Horse:

When the seas rose, genetic codes were smashed. Human settlements are ringed by a dense wilderness from which ferocious new animal species prey on the helpless. The high ground belongs to the rich and powerful that overlook swampland shantytowns from their fortress-like cities. Iron-fisted rule ensures order and allows the wealthy to harvest the poor as slaves.

Delve into the first chapter of Orchid, the tale of a teenage prostitute who learns that she is more than the role society has imposed upon her.

CREATORS

Writer: Tom Morello
Artist: Scott Hepburn
Colorist: Dan Jackson
Cover Artist: Massimo Carnevale

Genre: Action/Adventure

Publication Date: July 11, 2012
Format: FC, 112 pages; TP, 7″ x 10″
Price: $17.99
Age range: 14
ISBN-10: 1-59582-965-2
ISBN-13: 978-1-59582-965-8

 

This week in the real world

First of all, sorry for being absent as of late. I just didn’t have anything to say and so I didn’t say anything.  But I have been busy. Not buying a house like Char or getting good grades like Ann. Mostly I’ve been playing video games and reading comic books and I got a new phone (almost immediately after, my work phone died).

While its always important to plan for the worst the current situation can’t. Come second. Sometimes that means making steak for dinner instead of hardtack. Or just going for a drive because its nice out. However you can keep in the back of your mind all the lessons you’re. Learning while doing these things.

What I’ve learned from the pre-apocalyptic world: Continue reading “This week in the real world”

Dark Horse Extends Free Comic Book Day Through the End of May

Did you miss out on Free Comic Book Day this past Saturday? If you did, you also missed out on the Buffy/ The Guild preview (?) issue and the Star Wars/Serenity one-shots offered by Dark Horse. That’s sad.

You missed the space pirates, bandits, aliens, and heroes. You missed out on high-flying hijinks, and intergalactic world  universe saving awesomeness.

Lucky for you Dark Horse, specifically, Dark Horse Digital are nice people (is a nice person? cares about their readers’ happy feelings to sadness ratio?). Over in the “free” section of the digital.darkhorse.com website you’ll be able to read or download their Free Comic Book Day comics for the rest of the month of May. All you need is a free account and you’re on your way to slacking like a professional at work or number munching your monthly data allotment. Continue reading “Dark Horse Extends Free Comic Book Day Through the End of May”

Review: The Walking Dead – Episode One: A New Day

Episode One: A New Day of The Walking Dead[1. A copy of this game was provided for review by Telltale games.] is finally out and it has all kind of expectations to live up to. The comics, the show, and what’s current in action adventure gaming today. Telltale Games set out to please everyone and no one. For the game to be successful it must stand on its own but still make sense within the The Walking Dead universe.

We’re introduced to The Walking Dead universe in Episode One: A New Day at the kickoff of the zombie apocalypse rather than weeks in as we are at the start of the TV series.

Immediately, we’re introduced to our main character, Lee Everett[2. A black man in the back of a police cruiser. Le Sigh.] and we get to decide what kind of person he’s going to be based on how he completes conversations–or doesn’t.  Not saying anything is an option, it’s also the default when you time out.

See, in the story summary video below there are choices being made that bring to along to those places and those conversations–those outbursts aren’t standard. Lee rarely says anything without your consent.

The game definitely has places to be and paths to take you there but to say it’s on rails would be doing it a huge disservice. Maybe a choose your own action adventure on rails would be most accurate as it is most accurately not of any specific genre.

However, to get a bit more specific, Episode One: A New Day offers some first level game things that should be noted.

The gameplay mechanics of Episode One: A New Day:

As is to be expected from a choose your own action adventure on rails, the game quickly introduces the method for choosing. The method is pushing the button that corresponds with your choice.

If you have the hints on, you might be notified after making a choice that you’re now seen as a nice guy, or an asshole, or a sketchball. It depends on what you decide to say.

Conversation choices need to be made quickly (sort of) or you’ll be stuck with the default or your choice will be “silence.” Saying nothing can sometimes say a lot about you.

Action choices, while they need to be made quickly can also be left to inaction like saving This Guy, That Guy, or neither. Though often in action choices you must choose.

Objects also must be found to complete a number or scenarios… So maybe this is a choose your own action adventure puzzler on rails. Anyway, a small number or items are kept in your inventory to be used either on people or thing to either solve them or win them over.

The story of Episode One: A New Day:[3. Of course, I get a little butthurt about the black man being carted off to jail for murder as an introduction, though it’s heavily tempered by my happiness that a mainstream game is actually staring a person of color as a regular person rather than a shaman or witch doctor or gang member or rapper.]

I was immediately engaged in the story presented in Episode One. The officer in the car is transporting Lee to jail but doesn’t believe he’s truly guilty. Out the window you–you’re allowed to look around as much as a real neck would allow– might see shambling people, and car accidents.

Eventually, you hit a person (zombie) and it knocks the police car into a ditch. Sorting yourself out at the bottom of this ditch is where you sort out how to control the character, interact with your environment, kill stuff and really do all the basic tutorial stuff. Lee comes to grips with the fact that something terrible happened and people are all fucked up.

Making your way through a neighborhood, Lee finds a house and is charged with making a friend or three to eventually get himself out of the suburbs.

Lee’s murdering past comes up often as a kind of haunting character motivation piece. Thankfully there aren’t any flashbacks.

Overall Episode One: A New Day:

1. The art style is great. It’s not intended to be Mass Effect-real or straight up cartooney. There’s a great mix of comic art and animated effects. To me, it felt new and worked well with the game.

2. Nobody is perfect. I hated something about every character, which to me is good because it means they’re not trying to make super familiar likable characters. Everyone, felt really regular and realistic. I think they did a better job of humanizing characters than the TV show did[4. Sorry, can’t help but compare.]

3. Maybe because I’m a nerd and I love graphs and stats, but I was geeked to see the comparison at the end of the level about who made the same choices you did. Were you among the majority? Did other people stay silent when they could have spoke up?

It’s a great feature that ads a bit of perspective and community to an otherwise solitary experience.

4. It’s not as heavy as the chow or the comics. People die and impactful decisions need to be made but they don’t unsettle me. I feel like playing through some of the decisions  in the show and the comics would have been really difficult.

5. There can be a lot of hurry up and wait. It’s urgent to get to X or to do Y but you can spend eight years searching a room for the A or you have to talk to every singly person before you can progress. I don’t care about some people and their motives

6. In order button mashing is how you fight. So, a zombie attacks and the screen flashes “x” and you tap it and then it flashes “b” and you tap that and you can win, lose or not die but not really win. Personally, I like being in full control of a hit stuff button.

I’m having fun playing and so excited to find out what happens next in Episode Two.

[Rating:4.5]

Remember, the full five episode season of The Walking Dead for PC and Mac is available for purchase via the Telltale Games Store (http://www.telltalegames.com/store/) and other digital distribution outlets as a season pass for $24.99.  Once launched on Xbox 360, each episode will cost just 400 MS Points, and on PlayStation 3, each episode will cost just $4.99, or $19.99 as a season pass.

3 Free Comic Previews – Post Apocalypse

I don’t know if you’ve heard, but the saying, “if it’s free, it’s for me” doesn’t always ring true. See, on Comixology.com they’ve got more free comics than you’ll know what to do with. Literally, you’ll have so many options and so little time you might find yourself overwhelmed by the selection and possibilities. This is similar to the Kindle quandary: How do I know if this item is worth the time or dollar it takes to check it?

Never fear, I love apocalyptic comics, like trying new things, and don’t like wasting money. So, I’ll let you know which preview comics (not full-length issues) I checked out and if I think you should too – or if you should avoid them like the plague. Continue reading “3 Free Comic Previews – Post Apocalypse”

Comic Review: 30 Days of Night #1

30 Days of Night #1 (of 3)

Part 1 of 3. The story of an isolated Alaskan town that is plunged into darkness for a month each year when the sun sinks below the horizon.

online pharmacy buy nolvadex with best prices today in the USA

As the last rays of light fade, the town is attacked by a bloodthirsty gang of vampires bent on an uninterrupted orgy of destruction. Only the small town’s husband-and-wife Sheriff team stand between the survivors and certain destruction

At first I didn’t like the look of 30 days of Night. It was dark and smudgey like it had been drawn in a hurry and someone was trying to hide something.

online pharmacy buy tretiva with best prices today in the USA

Then, like a Monet, I found the ambiguity beautiful. It was a part of the story, the setting, and the feeling imparted by not knowing exactly what that thing might be. Continue reading “Comic Review: 30 Days of Night #1”

Fangirlin' for Jericho

So, remember back in the 90s when Scream was some seriously groundbreaking shit? That was when Skeet Ulrich was famous. It was one of the things that had me puzzled when I started watching Jericho . I knew I’d heard the name but just couldn’t place it. But, once it was placed it was unforgettable. Everything about him just screams, “I love the 90s!” But maybe that’s just what bad boys in the Midwest look like… maybe.

However, Jericho isn’t about Skeet Ulrich’s heroic reascent to become a famous person — because, I’m fairly sure this show didn’t actually make him famous again. According to wikipedia, Jericho is about:

Jericho is an American action/drama series that centers on the residents of the fictional town of Jericho, Kansas, in the aftermath of nuclear attacks on 23 major cities in the contiguous United States.

Continue reading “Fangirlin' for Jericho”

A Discussion of CROSSED

Crossed is a graphic novel written by Garth Ennis, drawn by Jacen Burrows, and published via Avatar Press. The story is set in a world where suddenly there are people who “stop being nice, and start being real.” Unfortunately, “real” in this scenario is bloodthirsty, rape-crazy, and straight up ultra-violent.

Crossed” is how the infected in this universe are described because they develop a cross-like rash across their faces. The rash isn’t an issue. What is and issue is that fact that the infected, unlike other apocalyptic infected, want to rape you to death and mutilate you and destroy you as slowly and horrifically as possible. Because that’s fun now, and okay, because no one can or will stop them. Don’t get me wrong, the Crossed can and do feel pain — but they love it and it won’t slow them down. So, either kill them dead or don’t get caught.

One of the main themes in Crossed was not getting caught. Our protagonists pushed on and on in a constant effort to not get caught by the Crossed until eventually they realized that there are some serious flaws in a plan to live just so you won’t die.

anninyn and I both read volume one recently and needed to discuss it. So we did. Together. In detail. With spoilers, and swears, and graphic descriptions, and even some spoilers for the movie Serenity (which, if you haven’t seen you need to; so, go fix that ASAP).

Below is our discussion and we hope you join in on it if you’ve read the book too. Continue reading “A Discussion of CROSSED”

Holidays Are Not Immune to The Apocalypse in Comics

Holidays are a time to be thankful, stressed, and threaten your children with the loss of a strange man’s affection. For me, comics tend to be a medium that consistently keeps it real – often straight up hyperbolic.

Check out these comics that mash up our holiday notions with apocalyptic ones.


The Last Christmas

Brian Posehn (Author), Gerry Duggan (Author), Rick Remender (Illustrator)

After the apocalypse no one is safe – even at the North Pole. After tragedy strikes Santa withdraws from life and turns his back on Christmas. When Claus finally emerges from seclusion the old world is gone forever. As Santa struggles to find his way in a Mad Max-like world – can he find a way to save Christmas too?

Continue reading “Holidays Are Not Immune to The Apocalypse in Comics”

Marvel Zombies Issue #1

Marvel Zombies Issue 1Marvel Zombies issue #1 was surprisingly pretty boring.

online pharmacy buy fildena with best prices today in the USA

It wasn’t the most boring thing I’ve ever read or watched about zombies but there sure was a lot of chatting for a superhero-zombie mash up.

online pharmacy buy lariam with best prices today in the USA

The issue was mostly chatting actually.

All the zombie superheroes literally just sit around discussing their zombiehood: what it means for their powers, how it impacts the world, how they might survive, who else might have survived. For pages, they just casually converse with almost the exact same personalities and intellect that they’ve been known for. They might be slightly dumber and extremely hungry. That’s also a big conversation subject; everyone is so very hungry all the time.

The thing is, due to their intellect and the casual way they go on and on about their hunger, they come across and whiney and lazy. Continue reading “Marvel Zombies Issue #1”