Today I stumbled across a new game coming out in October called Debrisby Moonray Studios. This is an indie game that feels big but doesn’t feel like it’s trying too hard or doing too much.
Indie games come out every ten minutes. However, quality indie games are diamonds in the rough. This game is looking pretty shiny. There are a vast amount of research and unique perspectives built in. From the trailer alone the artwork, voice work, and quality are all top notch.
It’s a breath of fresh air[1. Pun completely intended] to come across a game like Debris. The developer, instead of creating something based on what they think people want, made a game based on what they know they’re good at.
Art is hard. People who make art look easy are basically magical. SugarCharmShop has amazing videos of her making things look amazing using the magic that his her hands and talent.
In the video below you get to watch her make a zombie better than you’ll see in 80% of the zombie movies on Netflix right now. If this little dude was on my night stand there would never be any chilling in my house. … Well, after a while you’d probably get use to it like a cat. Cats are creepy at first but that’s neither here nor there.
Watch SugarCharmShop make a beautiful zombie monster:
For some bizarre reason, Lucy Garland’s youtube channel only has about 100k subscribers. This is insane considering her talent and production level. Sure she mainly focuses on avant-garde drag queen recreations… Hopefully, you’ll take a gander at the gem below and realize this woman could be the edge you need to make your next Patient Zero costume.
Sure the bunny portion might not be for everyone, but the infected sickness version sure is. Do you want to:
Trick your mom into letting you stay home from school for a straight week?
Win best costume without having to really make a costume?
Convince the government you’re recording your last will and testament while dying in a hovel in the jungles of South America?
Watch Lucy Garland in the Psychotic Bunny makeup tutorial below:
Obviously, now you’re deeply interested in Lucy Garland’s talents. No one blames you.
If you’re a hard sell and need additional evidence of the amazing Aunty Entity (Tina Turner in Mad Max Beyond Thunderdome) possibilities you can achieve with her guidance, here are some of her instagram gems:
Borderlands 2 was one of my favorite games. It still is. Every aspect of it was awesome, from local co-op to single-player to the story to the dialogue to the art. So much squee. I’ve always said that art can make or break a good story in comics, film, or video games. Borderlands 2was beautiful. I loved the mix of flat and dimensional art with heavy, comic-style contours and shading. It was truly a unique look in a unique world with brilliant characters.
Often inspired by characters, makeup and cosplay, I find YouTube to be treasure trove of amazing work from others with similar interests and more talent and determination. One of these artists is MadeULook. She’s a young, sassy artist with an eye for detail and a creative depth unlike any other.
Well, MadeUlook is not only talented and engaging, she’s also a geek like me. Love! Being a loving gamer almost all her life she can’t help but be inspired by some of the fantastic artwork and characters encountered in video games. Recently, she created a body paint Psycho from Borderlands 2. I love MadeULook‘s make up and tutorials. In her videos, it clear that she is not only incredibly talented but also charismatic. Many tutorial videos are too much about the artist and not enough about the artwork. If I wanted a vlog, I’d watch a vlog. She makes it sound so easy and look so good, I can’t even explain. Just watch and feel the Awe.
Studying a humanities degree adds almost nothing to your post apocalyptic survival chances. An appreciation of poetry, understanding dissent in terms of music or achitecture, or plans to take it into English later on, do absolutely nothing to defend you against psychotic robots. Also not great, is the way that studying as an adult student takes away time and resources from obsessive planning. £700 of money that could have gone to buying a gasmask and filters spent on furthering my education! 15 hours a week that could be spent on practicing how to get out of the house quick gone on learning about Pugin!
However, I am a big believer that nearly ANYTHING can be manipulated into working for you post apocalypse (yes, even you, you socially-awkward, self-righteous neckbeard; post apocalypse you may actually be as important as you pretend you are!)
It’s just knowing how to swing it. Continue reading “Nothing is useless (except learning Klingon)”
“There’s like a kid who wakes up and everyone’s dead and the world is gone.” That was how my husband described Bastionto me.
“Ew.” Was my response. “That sounds terrible and sad and not like a game at all.”
“I guess I can see that. It is pretty sad… Meh, try it,” he said, handing me the controller.
I settled in and tried it.
Immediately I was sucked into the story of The Kid as narrated by the old man with a voice made for storytelling. The Kid and I had the same questions: What happened? Where’d everyone go? Where’d the world go? For the saddest premise in the world I jumped into Bastionfeeling motivated and curious.
The controls were intuitive and the game was forgiving while I acclimated myself to my new surroundings. “The Kid just raged for a while,” The Narrator said, prompting me to move on from smashing all the boxes, objects, and general scenery as is customary in semi-similar action games. I found it easy to defeat my enemies as my ability was scaled proportionally with theirs. As the story unfolded and I learned about The Kid, Caelondia, and The Calamity that got us to the world as it is. I fought slow moving enemies with slow weapons until I able to choose between brute force and speed. Eventually I was able to upgrade certain aspects of my gameplay using potions from the Liquor Store[1. It was called something more clever but it sold potion upgrades that were named to sound like liquor. eg.: Were Whiskey]. Your goal is to fight your way through The Wilds (levels) and collect Shards to build up The Bastion, a mysterious situation that is the solution to the Calamity according to the narrator who clearly isn’t telling you the whole story.
The whole story is really what makes the game. While I was playing because it was a game I stuck with it because I wanted to get to the end of the story– and I was the one who would get there. The Kid falls because I fall and he continues on because I continued on. Somehow Supergiant Games too that evocative part of books and movies and campfire stories and brought it to an action-adventure game.
All parts of the game worked harmoniously from the controls to the story to the design to the music[2. The music is unbearably AMAZING in this game. I normally don’t even notice but there were levels I didn’t want to finish for fear of never hearing the song again.] I was immersed.
I rarely finish games, I know “boo” “hiss,” I just get done playing before the game is done and if there isn’t enough of a story I don’t care if I don’t know how it ends. This game, I needed to know and I enjoyed playing. One of my few grips with Bastionwas at one point I realized the forward motion of the story slight over shadowed the fact that it is in fact a video game: Once you complete a level you can’t go back to it. There was a level that I accidentally completed because the finish the level button and the attack button were the same and I happened to be standing by the exit… So i was done, never to complete that level to my satisfaction again until my second play through.
Overall, I would emphatically recommend Bastionas a game, story, or album.
Check out some on the beautiful screenshots: