Episode Two: Starved for Help 1 of The Walking Dead is more than aptly named and twice as terrifying as episode one.
I’ll try not to spoil anything from Starved for Help but will spoil Episode One: A New Day. You should have played it by now.
In Episode Two: Starved for Help we find ourselves holed up at a motel dangerously low on supplies and patience with the challenge of not only rationing what we have but also taking charge as an effective leader.
I let Carly die in Episode One: A New Day so I could have humble tech expert Doug around incase we need to rig up a generator or something. Also I liked his meekness rather than over-confident bravado. He, to me, was practical and level headed. Unfortunately, in Episode Two: Starved for Help he just kind of sits around feeling guilty for being alive and being more or less useless.
Curse my soft heart.
This time I wanted to be more calculating. I had a new party member, Mark, who was good at everything, including being the ideal party member! I sort of rescued some high school kids and their teacher and quickly learned that Katjaa is not a doctor.
I felt Episode One: A New Day centered around what kind of person you want to be or, at the very least, the kind of person you want people to think you are. Episode Two: Starved for Help centered around how well you trust and act on your own instincts. It’s more about moral choices than social ones. I can’t say I made all the most moral choices but damn did I have to think deeply about them.
This episode of The Walking Dead is seriously gut-wrenching. Every decision feels both right and wrong; satisfying and regrettable.
My Party for Episode Two: Starved for Help (in order of who I like the most):
Keep in mind this game is not as playful as many games. It’s deep an heavy and people die and it’s still fun in a sick and empowering way.
(It’s on my shortlist of rations receivers.)
Now I’d like to visit Spoiler City to discuss and validate my decisions in Episode Two: Starved for Help:
1. I chopped David’s leg off. I didn’t really feel like I had a choice. I guess I did but I’d have rather have given in the option of being shot or one-legged. Instead it was leave him to die or hang out and hack his leg off. Fuck that was an unpleasant experience.
2. I fed Mark (what a waste!), Kenny, Clementine, Duck, and… I think Katjaa or Myself. I didn’t want to be light-headed and feeling the effects of choosing not to eat. Feed the kids because, duh. Kenny is my homeboy and I wanted Mark to stay forever… should have known random awesome new guy was too good to be true.
3. If I remember correctly, there were some bandits that I avoided rather than engage.
4. I waited to hear Jolene out. She was way crazy but she was making sense and those dairy farmer’s were definitely hiding something. Unfortunately Danny did not want to hear Jolene out and their wonderful little operation.
5. I tried really hard to keep Clementine from eating the food and somehow through my clumsy slow-motion gameplay I managed to stop her in the nick of time.
6. I’m apparently an asshole but I helped (did it myself) kill Larry. That fucker was a loose cannon waiting to go off and he was going to turn into a zombie! An angry racist (?), judgmental, zombie!
7. I killed Danny. He sucked so very much and was quite dangerous. I know Clem was watching but he wanted to eat people slowly over days and was an overall evil monster.
8. I “spared” Andy knowing he’d be fucked on his own so, really I saw it as a choice between quick death and slow death.
9. I’m the greed dick who took your supplies. Who leaves their car full of awesome valuable just laid out like a trap except with no trap?! I assume you’re already dead; and if not, you deserve to be looted and I hope you learned a valuable lesson.
- This title was provided for review by Telltale Games. ↩