PAX East 2014 | Organic Panic


1978876_224701924385529_1851087260_nOrganic Panic
is a  puzzle-platformer about a Protein vs Produce apocalypse. Technically the protein (Meats and Cheeses) have already won and the Produce are living in fear while they’re hunted for sport.

LastLimb, created by brother David and Anatole Branch, funded Organic Panic through a kickstarter campaign and got greenlit on Steam Greenlight. Obviously this game makes a good impression.

But what was it like to play Organic Panic in real life?

Kae and I played Organic Panic at PAX East and got a copy of the comic which details the story. We used XBox 360 controllers on a PC build.983632_226653834190338_414048056255896916_n

  • Single player was fun and reminiscent of old-school platformers like Sonic The Hedgehog or Donkey Kong with a bit of a Super Meatboy twist.
  • Each character has special abilities (fueled by collecting magic stars) like the ability to shoot whatever material they’re in contact with, throw water, set things on fire, and telekinesis.1010122_224401007748954_746872795_n
  • Each ability comes out in the comic (Produce is magical and Protein is technological, duh), which explains how the Protein took over, what the Produce plans t do about it, and why there are all these portals around.
  • The levels weren’t exactly continuous stories (at least not what we played) as much as they were action based puzzles — which is totally normal for levels on platformers. Each level started with a different character so you couldn’t really choose your favorite and stick with it. The cherry with it’s shooting ability was really fun. But if you can only be one character per level, it means the characters aren’t all equal on all the levels. However, it makes sense if you read the comic and know that the old Apple is sending the fruits on missions through portals to support his master plan.1975125_224032251119163_885536456_n
  • In multiplayer, we were each given a character that had to work with the the other to solve our way to the door (end of the level).
  • Multiplayer levels were more like single-screen puzzles with each fruit on one side and the objective door some where visible but out of reach.10014643_225249220997466_1604416436_n
  • Playing with a friend in this way was fun and frustrating. If one player dies, you reset. And boy did we die a lot. You have to talk it out and point and shout and try and fail and finally, victory fist pump when you win.

Organic Panic was a fresh take on cute and campy platformers and post-apocalyptic resistance. It felt both familiar and unique with a solid psychics build and “fleshed out” characters. The game was easy enough to pick up and play though there were some place where you could run out of mana and then you were just stuck and had to restart the level. They’re short levels so it wasn’t a big deal.

Keep an eye out on Steam, because it’s coming soon.

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