5 Apocalyptic Lessons From Halo: Reach

Halo: Reach, the final installment-prequel in the Halo series by Bungie, chronicled the initial invasion and downfall of the human race on the planet Reach to the Covenant.

The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be pushed to the brink of destruction.

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Known for it’s fairly short campaign mode and extensive multiplayer offerings, Halo: Reach is a perfect way to learn a few apocalypse life lessons. Continue reading “5 Apocalyptic Lessons From Halo: Reach”

There won't be any video games.

So, my life is so utterly dull right now it’s untrue. I wake up, I study some, I look for a job, I write some fiction, I go to bed. Sometimes I go on a run (I am really excited for the release of Zombies Run! for android, because I’m pathetic) or do some weights. The rest of the time I play computer games. Mostly Skyrim. I’m so obsessed with this game I have the OST on my writing soundtrack. I nearly had an orgasm over the Dawnguard trailer.

 

So, it’s perhaps a little understandable that my Apocalypse Obsession is being quiet right now (though it’s still there. When studying Pugin and his role in the Gothic revival I was like ‘bloke designed defendable buildings, I’ll  give him that.’ I visited a Cathedral built in the Gothic Revival style, and while other people were praying to their god, I said to my husband ‘Barricade the doors and you have a pretty decent emergency shelter if you board up those big windows.’)

So, I wanna talk about some more things I’ll miss post apocalypse, I have to say that right now the thing  I’ll miss most is….

 

Video games.

GOD I LOVE THEM. SO MUCH.

I mean, I love reading more, but when I’m too tired or distracted or sad or whatever to read, a video game provides the required immersion and reality avoidance with minimal mental effort on my part. I get to feel real human emotions in a muted form about things that don’t matter, and most importantly I get to rack up a terrifying kill count without being arrested because the 1137 people I killed were just pixels.

It sounds like I’m dissing the medium, but I’m not. When I say I love them, I mean I actually love them. I am occasionally critical of bad games or the culture of racism and sexism within the industry, but that doesn’t mean I don’t love them. They’re capable of telling real, emotionally affecting stories in a deeply immersivve medium, which is fucking great. Love em. Passionately and positively. I don’t bitch about it when a game isn’t what I want- I am just sad and quietly resolve to not buy the next one as soon as it comes out (Fable 3 I AM LOOKING AT YOU.) This is my hobby, I enjoy it, I generally feel positive about it. I have my favourite franchises like everyone, but I’ll give new stuff a try (By the Way, Enslaved is a shockingly underrated and undersold little game set post apocalypse. It’s pretty cheap these days so if you spot a copy, grab it), but I don’t get overly invested in games in the way I do books. A game has shocked me, often (Bioshock), made me sad in a sort of nice way (Fallout 3 and New Vegas, when coming across the remnants of life before the war) but I’ve never been the sort to cry over a computer game. Throw my controller, sure, but cry, or jump around in happiness? I save that for books. What games do for me is to take myself away from whatever else is happening in my world and make it better for a little bit. I can be an incredible person with magic powers instead of an unemployed 26 year old in rented accomodation.

Post apocalypse, they’ll be gone. Even if elecrtricity is still about, we won’t have enough of it to dedicate to my desperately important Skyrim schedule. And I will REALLY, REALLY CARE ABOUT THIS. Because while I love to read, there are going to be plenty of bookstores to loot, so I won’t run out of new books too soon (though I will kill myself if all that’s left is Dan Brown). And I love to tell stories, but I can do that with my mouth. Video games kinda require modern technology, and there won’t really be anything comparable around, any more. There’ll be nothing that can take me out of my shitty world in the way gaming can, nothing to make me feel amazing, nothing to take out a bad day on, just my unending, heart-crushing life.

 

God, I’ll be stuck with with table top roleplaying. And three of the people on my team are Rules Lawyers. KILL ME NOW.

Dead Island – Game of the Year Edition

Dead Island GOTYE X360Deep Silver must be proud of Dead Island. Why? Because they’re giving it a fully loaded Game of the Year Edition. Sure that doesn’t actually mean it’s won or even been nominated for anything but it’s nice to be recognized—even if it is by yourself.

Dead Island – Game of the Year Edition isn’t really, for recognition or even for Deep Silver, it’s for us. Well I own the game already. It’s for those of you who don’t already own Dead Island and weren’t really to ready to commit.

See in a Game of the Year Edition you often, including this time, get all the DLC that first round buyers paid extra for. Lucky you, loser me.

Patience is a virtue in many an apocalypse. So, if you didn’t run to the store and throw money at the clerks like you were stocking up for some lean times in your fall out shelter, you can sit back and get the game with the following perks (also, GOTY editions are usually cheaper than initial releases):

Dead Island has already grown a huge fan base, having sold way over 3 million copies worldwide. This new edition gives players who are yet to experience the mega hit Dead Island a version packed with content: including the “Bloodbath Arena” mode, the “Ryder White” story line and the weapon blueprint for “The Ripper”. This complete Dead Island package includes all the gripping extra content that was previously only available digitally.

“Ryder White”:
This story line offers a new unique perspective into the incidents in the main story of Dead Island: This time the player will get the chance to play as Ryder White, the antagonist of the main game; learn more about his motivations and why, from his point of view, he did what he had to do. This fresh take on the Dead Island story shows Ryder White both as a military man and a loving husband. The story stars Ryder White as a newly playable character and offers a single player campaign with several hours of story content with twists and turns that will shed new light on the happenings in the main game. Two blueprints and weapons will further expand the already impressive arsenal of Dead Island.

“Bloodbath Arena”:
In “Bloodbath Arena” four different arenas offer new challenges that can be played alone or in coop mode. It’s a desperate fight for survival where waves after waves of unrelenting zombies attack, one more gruesome than the next! In “Bloodbath Arena” characters can loot experience points and items and bring them over to the campaign mode. Players can show off their skills in zombie fighting with the newly implemented leaderboards.

Dead Island – Game of the Year Edition” will be released on June 26, 2012 in the USA and Canada and on July 06, 2012 in European countries for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft and Windows PC.

Source: Deep Silver press release – Tuesday 22nd May 2012

Dead Island – Game of the Year Edition

Dead Island GOTYE X360Deep Silver must be proud of Dead Island. Why? Because they’re giving it a fully loaded Game of the Year Edition. Sure that doesn’t actually mean it’s won or even been nominated for anything but it’s nice to be recognized—even if it is by yourself.

Dead Island – Game of the Year Edition isn’t really, for recognition or even for Deep Silver, it’s for us. Well I own the game already. It’s for those of you who don’t already own Dead Island and weren’t really to ready to commit.

See in a Game of the Year Edition you often, including this time, get all the DLC that first round buyers paid extra for. Lucky you, loser me.

Patience is a virtue in many an apocalypse. So, if you didn’t run to the store and throw money at the clerks like you were stocking up for some lean times in your fall out shelter, you can sit back and get the game with the following perks (also, GOTY editions are usually cheaper than initial releases):

Dead Island has already grown a huge fan base, having sold way over 3 million copies worldwide. This new edition gives players who are yet to experience the mega hit Dead Island a version packed with content: including the “Bloodbath Arena” mode, the “Ryder White” story line and the weapon blueprint for “The Ripper”. This complete Dead Island package includes all the gripping extra content that was previously only available digitally.

“Ryder White”:
This story line offers a new unique perspective into the incidents in the main story of Dead Island: This time the player will get the chance to play as Ryder White, the antagonist of the main game; learn more about his motivations and why, from his point of view, he did what he had to do. This fresh take on the Dead Island story shows Ryder White both as a military man and a loving husband. The story stars Ryder White as a newly playable character and offers a single player campaign with several hours of story content with twists and turns that will shed new light on the happenings in the main game. Two blueprints and weapons will further expand the already impressive arsenal of Dead Island.

“Bloodbath Arena”:
In “Bloodbath Arena” four different arenas offer new challenges that can be played alone or in coop mode. It’s a desperate fight for survival where waves after waves of unrelenting zombies attack, one more gruesome than the next! In “Bloodbath Arena” characters can loot experience points and items and bring them over to the campaign mode. Players can show off their skills in zombie fighting with the newly implemented leaderboards.

Dead Island – Game of the Year Edition” will be released on June 26, 2012 in the USA and Canada and on July 06, 2012 in European countries for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft and Windows PC.

Source: Deep Silver press release – Tuesday 22nd May 2012

You could win a survival shelter!

And all you’ll have to do is go on a reality show. Spike TV are teaming up with Vivos Shelters  (who are basically a real-life, modern Vault-Tec, hopefully without the creepy experiments) for a new survivalist reality show. If you and your family are preparing for any kind of global disaster, and have always wanted a shelter of your very own, this is an excellent opportunity for you.

Continue reading “You could win a survival shelter!”

Your Guide to Vampires That Don't Swoon

Dark Horse wants us to remember what made vampires scary in the first place. They’re monsters that feed on humans… mostly that’s why they should be scary. But for a long time we’ve been fed the drivel that vampires are chisel-jawed, deep feeling, hopeless romantics.

We’ve mentioned before that a supernatural apocalypse staring vampires would probably suck hard. It would not be epic high school love and sexy accents fighting over local nobodies. It would be scary and bloody as fuck until it turned into Daybreakers.

Dark Horse is here to remind us to hie our kids, hide our wives, and our husbands because vampires are raping killing everybody! They’ve compiled a free handy digital sampler comic showcasing the best of their vampire line up.

Some of them you’ve heard of, some probably not. It’s free. Try it, you might find something you like. Or you might learn something.

If you’ve got a taste for bloodsuckers, then look no further! Dark Horse does vampires right and gives readers who crave creatures of the night a crypt full of creepy comics!

Step into the world of Joss Whedon’s Buffy the Vampire Slayer Season 9, as everyone’s favorite Slayer adapts to her new life in San Francisco. Then check out Angel & Faith, where the vampire with a soul and the once-evil Slayer work to atone for past sins.

This preview issue also features Mike Mignola and Christopher Golden’s Baltimore, which follows a vampire hunter living in a world beset by a post–World War I vampire infestation; samples from P. C. and Kristin Cast’s story of a vampyre boarding school in House of Night; and Guillermo del Toro and Chuck Hogan’s The Strain, in which Manhattan suffers from a vampiric plague!

• Issue features selections from Buffy the Vampire Slayer Season 9 #1,Angel & Faith #1, Baltimore: The Curse Bells #1, The Strain #1, and House of Night #1. Plus, the entirety of a short story entitled “Magical Mystery Tour Featuring the Beetles,” a previously unreleased, digital-only retailer exclusive from Buffy the Vampire Slayer Season 9.

They’ve also provided an infographic. I’m always down for an inforgraphic:

Nothing is useless (except learning Klingon)

Studying a humanities degree adds almost nothing to your post apocalyptic survival chances. An appreciation of poetry, understanding dissent in terms of music or achitecture, or plans to take it into English later on, do absolutely nothing to defend you against psychotic robots. Also not great, is the way that studying as an adult student takes away time and resources from obsessive planning. £700 of money that could have gone to buying a gasmask and filters spent on furthering my education! 15 hours a week that could be spent on practicing how to get out of the house quick gone on learning about Pugin!

However, I am a big believer that nearly ANYTHING can be manipulated into working for you post apocalypse (yes, even you, you socially-awkward, self-righteous neckbeard; post apocalypse you may actually be as important as you pretend you are!)

It’s just knowing how to swing it.

Continue reading “Nothing is useless (except learning Klingon)”

Post-apocalyptic communications

I’ve been having Internet problems lately. Basically, my router is rebelling and refuses to connect me to my addiction the interwebs. (The robot uprising, it is starting. Maybe.)

All of this lovely yelling at my router (in child-friendly terms, which means that my router is usually a fudge-y piece of spaghetti, occasionally the son of a blimp, and sometimes other equally ridiculous things) had me thinking about communications in the post apocalypse.

Because, you know, I depend on the Internet for communication. I mean, without the Internet, I never would’ve become friends with two women I’ve never met and have never even spoken to. And if THAT hadn’t happened, believe me when I say that the world would be a less entertaining place.

Continue reading “Post-apocalyptic communications”

First Impressions: The War of the Worlds (XBLA)

[wpspoiler name=”First Impressions vs. Reviews” ]First Impressions are based on demos while Reviews are based on entire games.[/wpspoiler]

Unfortunately (and fortunately because it means I’m driving less), I haven’t had time to listen to any audiobooks lately. That is until recently when I discovered The War of the Worlds video game narrated by Patrick Stewart.

I’m a science fiction junkie. I didn’t  get to be the creator of a website about surviving the apocalypse and fangirling about apocalyptic culture and entertainment without some serious scifi hours logged. Everyone has their preference, be it movies, TV series, books, or games. Personally, I indulge in all of the above but have always had a soft spot in my heart for audiobooks. A well written story read well can immerse me in an author’s world in a wonderfully unique way.

The War of the Worlds developed by Other Ocean for Paramount Pictures was a refreshing re-immersion into the world or audiobooks via interactive gaming. Sometimes I rummage through the Xbox Live Arcade games hoping to find something everyone forgot to tell me about. Well no one told me there was a War of the World game.

The game features narration by Patrick Stewart based on the 1953 film adaptation of H.G. Wells’ original story.

Check out the launch trailer from Paramount (also the makers of the 1953 film).

Published by

Paramount Digital Entertainment

Platforms

Xbox Live

Rating

ESRB Rating: E10+ – Fantasy Violence

Summary

The War of the Worlds is a dark and breathtaking new vision of the classic H.G. Wells novel, retold as a single player side-scrolling action-adventure, narrated by the acclaimed and distinguished actor, Patrick Stewart. Set in London, the gameplay narrative parallels the timeline and events from the 1953 movie adaptation, but introduces a new story arc, characters, locations, and sub-plots. With gameplay paying homage to classic cinematic platformers such as Flashback, Out of This World andPrince of Persia, the game follows the exploits of an unknown everyman struggling to escape the Martian invasion of London and rescue his family. Forced to think through insurmountable odds, players will outsmart an army of alien tripods, spiders and drones as they make their way through a landscape of total devastation.

The War of the Worlds Pros:

1. The game is simple and the controls are easy to figure out. So, even though there’s no tutorial it’s not a steep learning cuve.

2. PATRICK STEWART IS READING ME A STORY! That man was made to read me words. <3

3. Artsy fartsy. This game is like an interactive story and art museum all in one. Every level is a beautiful scene that has details too beautiful not to be explored.

The War of the Worlds Cons:

1. The lack of tutorial is also kind of a downside because for a while I had no idea what was going on.

2. The game is set really far out so you play as this tiny person in this huge environment with can be a little disorienting or detached.

3. You can’t die-die but I died (and came back) a lot because there’s a lot of poke it and see what it does which doesn’t make sense in the story because you’d be dead.

Overall, what I think of The War of the Worlds:

I don’t know if it was fun so much as worth spending time with. Similar to books not really being fun so much as engaging the game is just well done. While, of course, Patrick Stewart knocks it out of the park but that’s then paired with great artwork and smooth gameplay.

For just 800 Microsoft Points, I’m in it ’til the war is won.