The Last of Us Comic by Dark Horse

Dark Horse announced that they will be releasing the obligatory pre-release comic for the upcoming video game The Last of Us.

Naughty Dog, who brought us the Uncharted series, is known for not only innovative gameplay but also  captivating storytelling.

The demo of the Last of Us that was shown at PAX this fall gave us a glimpse of what promises to be an expansive world in terms of scenery and characters. Even the NPCs clearly had motives aside from being violent obstacles.

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Dark Horse is the perfect publisher for the comic book team-up with Naughty Dog as they’re the publisher known for stories. Their lineup is not the normal superhero fare, featuring the likes of Tom Morello‘s post-apocalyptic Orchid, the Mass Effect comics, and Umbrella Academy.

There is no form to adhere to just a story to tell and a trained eye fro ensuring quality in the medium it’s told in.

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I’m so excited for Ellie’s back story and this new, influential character.

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Check out the press release for details:

The most anticipated video game of 2013, The Last of Us, comes to print with a comic series and an art book from Dark Horse Comics and Naughty Dog!

The Last of Us: American Dreams will be a four-issue series by TheLast of Us lead writer Neil Druckmann, with rising star Faith Erin Hicks (Zombies CallingFriends with BoysThe Adventures of Superhero Girl) as cowriter and artist.

Ellie, the heroine of The Last of Us, has grown up in a postpandemic world, shuttled between military orphanages in one of the last remaining quarantine zones and resigned to the fact that when she’s old enough, she’ll be channeled into the army or left to fend for herself—until she meets an older girl determined to find a third way out.American Dreams explores Ellie’s backstory and her first steps on the road that led her to her companion Joel.

The first issue of The Last of Us: American Dreams will appear in the spring of 2013.

The Art of The Last of Us, a deluxe hardcover exploring the characters, the infected humans, and the intricately realized world of the game, will launch in conjunction with the release of the game.

[More about The Last of Us]

PAX 2012 | The Last of US Live Demo

Naughty Dog has set a high bar for themselves with the Uncharted series and if PAX Prime 2012 is any indication, that bar has been met with The Last of Us.

I went into the demo with Kae from Fuck Yeah! The Last of Us (and Fuck Yeah! Uncharted) and our expectations were high. Before the demo even began Naughty Dog started off on the right foot. The inside of the viewing room looked like the long abandoned bathroom that Joel and Ellie make their way through in the demo.

(Kae took all those pictures)

In the demo Ellie even comments on the couple in the couple in the bathtub and how they “took the easy way out.”

The characters felt very well rounded and realistic. They worked well together and there was no hint of either Joel keeping Ellie around for the wrong reasons or Ellie being a useless little twat you’ll hope will die so you can go play in peace.

After the demo we were given sweet posters –you can see one pictured above—(I got a signed one by Bruce Straley, the game director, that we’ll be giving away here on In Case of Survival ASAP) and t-shirt.

Free stuff is always awesome but really the best part was the the actual demo. Kae and I were holding one another, gasping, giggling, and sincerely feeling all the feelings.

Check out The Last of Us demo below and let us know how it made you feel:

The Last of Us Live Demo from PAX Prime

[More about The Last of Us]

PAX 2012 | 3 Reasons FIREFALL is best consumed outside of the game

PAX 2012 | The Cataclysm Shifts The Mists of Pandaria Revealing The Pandaren

I haven’t played World of Warcraft in a long time, and when I did I found it hard to truly immersed. Blizzard was running the The Mists of Pandaria demo at the NVIDIA booth and what a good decision that was. When I saw and even play a bit of The Mists of Pandaria at PAX Prime I felt my resolution faltering.

The setting, story, characters, and attention to detail were adding up and combined with crisp colors, smooth movement, and delightful customization, The Mists of Pandaria was the in I had unknowingly been looking for.

This wasn’t the same world everyone had been frolicking in for years.

Via the Pandaren I could safely be the new kid without feeling like the new kid. Sure the Pandaria would still be populated by real world players who might be experts but The Mists of Pandaria starts the story at point A.

While other races have been tied to the Horde or Alliance for years, the Pandaren are Unaffiliated. I don’t have to choose a character based on what my friends play!

Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures. It is the homeland of the enigmatic Pandaren, a race that celebrates life to the fullest even while under siege by an ancient menace.

The new continent reveals itself to a broken world just as the Alliance and Horde are spiraling ever closer to a war that will consume all of Azeroth. Will the mists of Pandaria part to reveal the world’s salvation? Or will the battle to control this rich and breathtaking new land push the two mighty factions over the brink of war and into total annihilation? The answers await within Pandaria’s mysterious shores!

SOURCE

If you think of the cinematic trailer as something like a story trailer than a game trailer then you won’t mind that the actual game looks rather cartoony in comparison.

Luckily, to complete the “storymode” you need to be a certain higher level (I forgot because I don’t completely understand the leveling system as I didn’t even last long enough to get a mount) to do it. I’m not willing to commit the time to get there just yet. Hopefully they’ll include The Mists of Pandaria in a novel!

However, if you are interested in rejoining or just making your way over to Pandaria, I say try The Mists of Pandaria.

If you’re unsure, leave us a comment with your thoughts about the addition of the unaffiliated Pandaren and the realm of Pandaria and we might be able to give you one of the beta keys we scored so you can try The Mists of Pandaria before the September 25, 2012 release date.

Tavia will be at PAX PRIME 2012!

I’m packing up my bug out back and traveling to Seattle, because In Case of Survival well be covering all things video game related and apocalyptic, dystopian and fringe for your pleasure.

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Is there anything you definitely want us to cover for you at PAX Prime?

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You’re our friends, we give a shit if you get what you want.

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Check out the site and hit us up with comments: http://prime.paxsite.com/

Finally, if you hear about something awesome (for example, I got a free copy of Rift at PAX East) that I should make sure to snag for a giveaway or review, let me know in the comments or on twitter @ApocalypticLife.

YAY!

(While you’re here, check out our gaming archive)

Review: Episode Two: Starved For Help (The Walking Dead Game)

Episode Two: Starved for Help [1. This title was provided for review by Telltale Games.] of The Walking Dead is more than aptly named and twice as terrifying as episode one.

I’ll try not to spoil anything from Starved for Help but will spoil Episode One: A New Day. You should have played it by now.

In Episode Two: Starved for Help we find ourselves holed up at a motel dangerously low on supplies and patience with the challenge of not only rationing what we have but also taking charge as an effective leader.

I let Carly die in Episode One: A New Day so I could have humble tech expert Doug around incase we need to rig up a generator or something. Also I liked his meekness rather than over-confident bravado. He, to me, was practical and level headed. Unfortunately, in Episode Two: Starved for Help he just kind of sits around feeling guilty for being alive and being more or less useless.

Curse my soft heart.

This time I wanted to be more calculating. I had a new party member, Mark, who was good at everything, including being the ideal party member! I sort of rescued some high school kids and their teacher and quickly learned that Katjaa is not a doctor.

I felt Episode One: A New Day centered around what kind of person you want to be or, at the very least, the kind of person you want people to think you are. Episode Two: Starved for Help centered around how well you trust and act on your own instincts. It’s more about moral choices than social ones. I can’t say I made all the most moral choices but damn did I have to think deeply about them.

This episode of The Walking Dead is seriously gut-wrenching. Every decision feels both right and wrong; satisfying and regrettable.

My Party for Episode Two: Starved for Help (in order of who I like the most):

Walking Dead - Episode Two: Starved for Help - cast-feature-lee
Lee

Walking Dead - Episode Two: Starved for Help - cast-feature-clementine
Clementine

Walking Dead - Episode Two: Starved for Help - cast-feature-doug
Doug

Walking Dead - Episode Two: Starved for Help - cast-feature-kenny
Kenny

Walking Dead - Episode Two: Starved for Help - cast-feature-lilly
Lilly

Walking Dead - Episode Two: Starved for Help - cast-feature-katjaa
Katjaa

Walking Dead - Episode Two: Starved for Help - cast-feature-duck
Duck

Walking Dead - Episode Two: Starved for Help - cast-feature-larry
Larry

Keep in mind this game is not as playful as many games. It’s deep an heavy and people die and it’s still fun in a sick and empowering way.

[Rating:4]

(It’s on my shortlist of rations receivers.)

Now I’d like to visit Spoiler City to discuss and validate my decisions in Episode Two: Starved for Help:

1. I chopped David’s leg off. I didn’t really feel like I had a choice. I guess I did but I’d have rather have given in the option of being shot or one-legged. Instead it was leave him to die or hang out and hack his leg off. Fuck that was an unpleasant experience.

2. I fed Mark (what a waste!), Kenny, Clementine, Duck, and… I think Katjaa or Myself. I didn’t want to be light-headed and feeling the effects of choosing not to eat. Feed the kids because, duh. Kenny is my homeboy and I wanted Mark to stay forever… should have known random awesome new guy was too good to be true.

3. If I remember correctly, there were some bandits that I avoided rather than engage.

4. I waited to hear Jolene out. She was way crazy but she was making sense and those dairy farmer’s were definitely hiding something. Unfortunately Danny did not want to hear Jolene out and their wonderful little operation.

5. I tried really hard to keep Clementine from eating the food and somehow through my clumsy slow-motion gameplay I managed to stop her in the nick of time.

6. I’m apparently an asshole but I helped (did it myself) kill Larry. That fucker was a loose cannon waiting to go off and  he was going to turn into a zombie! An angry racist (?), judgmental, zombie!

7. I killed Danny. He sucked so very much and was quite dangerous. I know Clem was watching but he wanted to eat people slowly over days and was an overall evil monster.

8. I “spared” Andy knowing he’d be fucked on his own so, really I saw it as a choice between quick death and slow death.

9. I’m the greed dick who took your supplies. Who leaves their car full of awesome valuable just laid out like a trap except with no trap?! I assume you’re already dead; and if not, you deserve to be looted and I hope you learned a valuable lesson.

[/wpspoiler]

 

 

 

Finally! | The Walking Dead – Episode Two: Starved for Help

With such an amazing Episode One of The Walking Dead I was growing more and more devastated every day that Episode 2 didn’t show itself. Well, The Walking Dead – Episode Two: Starved for Help has finally come out of hiding.

As promised, this episode will feature all new scenarios and decisions. New characters will be introduced and old characters– if you didn’t see them to their death– will return.

Rather than dealing with the immediate aftermath of the zombie outbreak, Episode Two: Starved for Help deals with the group trying to settle in to life in the post-apocalypse. Food is running low and desperation is running high.

[wpspoiler name=”Check out the summary video for Episode One: A New Day (it’s Filled with SPOILERS):” ][/wpspoiler]

[wpspoiler name=”If you’ve already played episode 1 and you don’t mind seeing SPOILERS for Episode Two, check out the launch trailer.”]

[/wpspoiler]

Details from the Telltale Games Press Release

 

[wpspoiler name=”Details from the Telltale Games Press Release” ]

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series.  Lee Everett, a man convicted of a crime of passion, has been given the chance for redemption in a world devastated by the undead. Players experience life changing events, meet new characters and familiar ones from the original comic, and also visit locations that foreshadow the story of Deputy Sherriff Rick Grimes. The Walking Dead offers a tailored game experience – player actions, choices, and decisions affect how the story plays out across the entire series.

The Walking Dead: Episode Two – Starved for Help is the second in a series of five episodes. Each episode is available for 400 Microsoft®Points on the Xbox LIVE Marketplace for Xbox 360® and for $4.99 per episode or as a $19.99 season pass on PlayStation®Network. The Walking Dead is also available as a $24.99 five-episode season pass on PC and Mac from the Telltale Online Store and other digital outlets.

The Walking Dead: Episode Two – Starved for Help is rated ‘M’ (Mature) for Blood and Gore, Intense Violence, and Strong Language by the ESRB.

[/wpspoiler]

 

Review: Dawnguard | The Elder Scrolls V: Skyrim

As the site’s resident The Elder Scrolls V: Skyrim obsessive, it fell to me to play and review Dawnguard, the latest DLC. (It totally counts for our blog because in the storyline you are aiding or preventing a force that could ‘blot out the sun’, arguably an apocalyptic event. Sure, it’s a bit of a stretch, but you don’t get to judge me.)

For this review, I played thtough on the side of good. I usually do in computer games. In this case, I may use my secondary character to play through as evil later in the game. If I do, I will update this review with those experiences.

OK, so first things first, downloading it was quick. This is an important thing. The first thing I did was go make me some DragonBone weapons – I’ve been waiting for them and at 100 blacksmith I might as well. As I was wandering around Whiterun getting firewood for the arrows, a guard told me to join the Dawnguard near Riften, and that he was considering joining up himself. Not very subtle, Bethesda, but more so than the introduction of Knights of the Nine andThe Shivering Isles for Oblivion, so you are forgiven.  Me being me, despite spending 1600 MS points on this, I thought ‘no’ and carried on making DragonBone arrows. Because I’m contrary.

Dawnguard - image property of BethsoftAnyway, so I went ahead and started the plot. The first plot related area I saw was Dayspring canyon, and I was impressed – Skyrim offers beautiful surroundings and this was no different. While not drastically different to any other Skyrim areas so far, it was noticeably lovely to look at. The Vampires castle was equally impressive, and I love the difference between the Dawnguard fortifications and the Vampire fortifications – in completely different parts of the country, completely different buildings styles, colour, architecture – wonderful. It’s things like that that make this such a superior game. The new enemies are exciting too and the crossbow is fun to use.

I did notice, however, that downloading Dawnguard meant slower loading and saving times. It happens. My console has also frozen more frequently. This occured with the add-ons for Oblivion as well, so I’m thinking it’s probably an issue with the console.

Bad bits: Bits that should be fixed:

I think it’s a bit too easy to FIND the Dawnguard. Hear a guard talk, track them down. Perhaps there should be a slightly longer lead-in – perhaps you could be told to investigate, go to various settlements attacked by vampires etc. That’d be nice.

Bethesda games have always had oddish character reactions, but it seems especially strange that vampires can attack and kill members of a community, leave the dead bodies just lying there, and no-one really reacts – even the characters familes. I appreciate it would be hard to get the voice actors in to record new lines for every single eventuality, but an acknowledgement like ‘I’m so sad my sister is dead’ would be good.

Awesome bits (No plot spoilers!)

YOU CAN HAVE AN ARMOURED FROST TROLL HANGING ROUND WITH YOU.

Shooting dragons with arrows made out of bits of their dead mates.

Vampiric architecture.

GARGOYLES.

IT’S SKYRIM WITH VAMPIRES WHAT THE FUCK DO YOU WANT.

However, overall Dawnguard is a great add-on for the game, and sure to be of interest to Skyrim fans.

As for what it taught me about the apocalypse? That it’s fairly easy to either prevent it or bring it about if you’re a destined hero with the soul of an immortal dragon. I’ll get on that right away.

[rating:10/10]

(If you want more info on Dawnguard you should check the Bethesda Blog or the Elder Scrolls Wiki)

 

OK EDIT: After a speed-run of the whole game (which took 12 hours) my opinion has NOT changed. GET IT GET IT GET IT.

5 Apocalyptic Lessons From Halo: Reach

Halo: Reach, the final installment-prequel in the Halo series by Bungie, chronicled the initial invasion and downfall of the human race on the planet Reach to the Covenant.

The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be pushed to the brink of destruction.

source

Known for it’s fairly short campaign mode and extensive multiplayer offerings, Halo: Reach is a perfect way to learn a few apocalypse life lessons. Continue reading “5 Apocalyptic Lessons From Halo: Reach”

There won't be any video games.

So, my life is so utterly dull right now it’s untrue. I wake up, I study some, I look for a job, I write some fiction, I go to bed. Sometimes I go on a run (I am really excited for the release of Zombies Run! for android, because I’m pathetic) or do some weights. The rest of the time I play computer games. Mostly Skyrim. I’m so obsessed with this game I have the OST on my writing soundtrack. I nearly had an orgasm over the Dawnguard trailer.

 

So, it’s perhaps a little understandable that my Apocalypse Obsession is being quiet right now (though it’s still there. When studying Pugin and his role in the Gothic revival I was like ‘bloke designed defendable buildings, I’ll  give him that.’ I visited a Cathedral built in the Gothic Revival style, and while other people were praying to their god, I said to my husband ‘Barricade the doors and you have a pretty decent emergency shelter if you board up those big windows.’)

So, I wanna talk about some more things I’ll miss post apocalypse, I have to say that right now the thing  I’ll miss most is….

 

Video games.

GOD I LOVE THEM. SO MUCH.

I mean, I love reading more, but when I’m too tired or distracted or sad or whatever to read, a video game provides the required immersion and reality avoidance with minimal mental effort on my part. I get to feel real human emotions in a muted form about things that don’t matter, and most importantly I get to rack up a terrifying kill count without being arrested because the 1137 people I killed were just pixels.

It sounds like I’m dissing the medium, but I’m not. When I say I love them, I mean I actually love them. I am occasionally critical of bad games or the culture of racism and sexism within the industry, but that doesn’t mean I don’t love them. They’re capable of telling real, emotionally affecting stories in a deeply immersivve medium, which is fucking great. Love em. Passionately and positively. I don’t bitch about it when a game isn’t what I want- I am just sad and quietly resolve to not buy the next one as soon as it comes out (Fable 3 I AM LOOKING AT YOU.) This is my hobby, I enjoy it, I generally feel positive about it. I have my favourite franchises like everyone, but I’ll give new stuff a try (By the Way, Enslaved is a shockingly underrated and undersold little game set post apocalypse. It’s pretty cheap these days so if you spot a copy, grab it), but I don’t get overly invested in games in the way I do books. A game has shocked me, often (Bioshock), made me sad in a sort of nice way (Fallout 3 and New Vegas, when coming across the remnants of life before the war) but I’ve never been the sort to cry over a computer game. Throw my controller, sure, but cry, or jump around in happiness? I save that for books. What games do for me is to take myself away from whatever else is happening in my world and make it better for a little bit. I can be an incredible person with magic powers instead of an unemployed 26 year old in rented accomodation.

Post apocalypse, they’ll be gone. Even if elecrtricity is still about, we won’t have enough of it to dedicate to my desperately important Skyrim schedule. And I will REALLY, REALLY CARE ABOUT THIS. Because while I love to read, there are going to be plenty of bookstores to loot, so I won’t run out of new books too soon (though I will kill myself if all that’s left is Dan Brown). And I love to tell stories, but I can do that with my mouth. Video games kinda require modern technology, and there won’t really be anything comparable around, any more. There’ll be nothing that can take me out of my shitty world in the way gaming can, nothing to make me feel amazing, nothing to take out a bad day on, just my unending, heart-crushing life.

 

God, I’ll be stuck with with table top roleplaying. And three of the people on my team are Rules Lawyers. KILL ME NOW.