I am not a PC gamer; however, I loved playing Perfect World’s Neverwinter. I’m such a brat when it comes to all the menus and keyboard shortcuts. League of Legends was too confusing for me and that game is fairly straightforward (once I couldn’t figure out why none of my powers were working… I accidentally opened a chat and was spamming it with QWER).
I played The Last of Us demo at PAX East and felt all the feelings. Happy for a sweet band of misfits sticking together to make their way in this harsh new world. Confused by the MC Escher reminiscent environment that I couldn’t navigate because I could get lost in a cul-de-sac. Scared—no terrified—by the Clickers, cauliflower-faced creatures who use echolocation to ferret out their prey. Proud when I figured out how to distract them and escape.
Halo 4, like many Halo games before it, is filled with multiplayer modes and options. Recently I was looking for some online fun for one… I’ll wait for the giggles to calm down. I discovered the War Games mode Flood.
Within this War Games simulation, the deadly parasite has returned—a group of Spartans have been transformed into incredibly fast and deadly Flood combat forms. As the Flood, players are forced to destroy uninfected Spartans,
Video games and the apocalypse go hand in hand. Player One is always that one guy with shit to do and an appointment on Tuesday trying to make his (or her) way through this mess and help all these people out—how’d they survive before Player One came along?
But, we keep coming back to these needy people in their dangerous world because of some romanticism that we can hack it, fix it,
Hawken: Genesis (Archaia)answers the question “What’s my motivation?” for payers of Hawken the game.
Hawken by Adhesive Games and Meteor Entertainment is part Total Recall, in that it’s set in a ruined dystopian planet; part my desperate hopes for what Pacific Rim will be, a ridiculous mecha battle royal; and part Gundam where everyone is fighting for or against a team but no one is really right.
I didn’t have much hope when I downloaded Zombie Dash by Italy Games. It’s hard to find a good app game that isn’t just like some other app game. There’s only so much you can do on a touch screen and with the short attention span mobile games require.
Fortunately, I was pleasantly surprised with the high-speed, side-scroller.
Dark Horse announced that they will be releasing the obligatory pre-release comic for the upcoming video game The Last of Us.
Naughty Dog, who brought us the Uncharted series, is known for not only innovative gameplay but also captivating storytelling.
The demo of the Last of Us that was shown at PAX this fall gave us a glimpse of what promises to be an expansive world in terms of scenery and characters. Even the NPCs clearly had motives aside from being violent obstacles.
Dark Horse is the perfect publisher for the comic book team-up with Naughty Dog as they're the publisher known for stories. Their lineup is not the normal superhero fare, featuring the likes of Tom Morello's post-apocalyptic Orchid, the Mass Effect comics, and Umbrella Academy.
There is no form to adhere to just a story to tell and a trained eye fro ensuring quality in the medium it's told in.
I'm so excited for Ellie's back story and this new, influential character.
Naughty Dog has set a high bar for themselves with the Uncharted series and if PAX Prime 2012 is any indication, that bar has been met with The Last of Us.
I went into the demo with Kae from Fuck Yeah! The Last of Us (and Fuck Yeah! Uncharted) and our expectations were high. Before the demo even began Naughty Dog started off on the right foot. The inside of the viewing room looked like the long abandoned bathroom that Joel and Ellie make their way through in the demo.
At PAX Prime 2012 I was able to spend time and have a great conversation with David, a Lead Desiginer at Red 5 Studios. Please understand, nothing bad has ever come from the level of enthusiasm, sincerity and thoughtfulness David showed. Firefall is a game created by people who love games and quality and science fiction and stories and badassary.
I watched the trailer and was slack-jawed in awe of this amazing story and design. These characters were compelling and this story was engaging. I saw designs that surpassed my science fiction, dystopian dreams. I read comics with narrative and dialogue that had me smiling to myself in public because that shit was AMAZING!
Unfortunately, I can’t say all of those loved and amazing things make it into the Firefall game. Firefall the universe and idea are expansive, exciting and brilliant while Firefall the game promises something far different.
I haven’t played World of Warcraft in a long time, and when I did I found it hard to truly immersed. Blizzard was running the The Mists of Pandaria demo at the NVIDIA booth and what a good decision that was. When I saw and even play a bit of The Mists of Pandaria at PAX Prime I felt my resolution faltering.
The setting, story, characters, and attention to detail were adding up and combined with crisp colors, smooth movement, and delightful customization, The Mists of Pandaria was the in I had unknowingly been looking for.
Episode Two: Starved for Help1 of The Walking Dead is more than aptly named and twice as terrifying as episode one.
I’ll try not to spoil anything from Starved for Help but will spoil Episode One: A New Day. You should have played it by now.
In Episode Two: Starved for Help we find ourselves holed up at a motel dangerously low on supplies and patience with the challenge of not only rationing what we have but also taking charge as an effective leader.
With such an amazing Episode One of The Walking Dead I was growing more and more devastated every day that Episode 2 didn’t show itself. Well, The Walking Dead – Episode Two: Starved for Help has finally come out of hiding.
As promised, this episode will feature all new scenarios and decisions. New characters will be introduced and old characters– if you didn’t see them to their death–