Review: Zombie Granny (Android)

Zombie Granny is not a game to just download and play on a whim. Sure it’s readily available and free[1. Our favorite Price] but it’s also missing a shit ton of images that take like eight years to download. My actual grandma’s make shit happen faster and Ms. Pearl was legally blind and thought my computer was damn near magical.

I found if I don’t let the device snooze and keep touching the phone it update more quickly… good start.

Yay! It finally finished.

My first impression is that it’s kind of a lot like Cut The Rope, but instead of trying to feed the frog candy you’re trying to kill the Zombie Granny with a fireball. Then, a few levels in, I thought it’s kind of like Angry Birds.

So, Zombie Granny is kind of like Cut the Rope and Angry Birds had a baby and it had a sick morbid sense of humor.

The gameplay is fairly simple and easy to get accustomed to, especially since the first few levels are tutorial levels. There’s a fireball attached to a rope and you cut the rope and drop the fireball on the unsuspecting zombie granny below.

While the gameplay is straightforward the concept kind of bothers me. Where’s my motivation? This poor old lady is just standing about, not even trying to munch on my brains and I just murder her like it a terrorist.

Next weird conceptual thing? Why are there fireballs just suspended from here and there? This isn’t even like a Mario dungeon level where the fireball are swinging around like traps and trying to impede your progress. These are like decorations.

Morals and logic aside, this is after all just a mobile phone game, the graphics are great and it’s super cute and wonderfully simple. This is a fun little zombie game with just the right about of snark and morbid nonsense to keep you entertained on a long commute or wait in a lobby.

[rating:3.5/5]

I’d let Zombie Granny live– at least until the water got low or she started to stink up the place.

 

Dark Horse Extends Free Comic Book Day Through the End of May

Did you miss out on Free Comic Book Day this past Saturday? If you did, you also missed out on the Buffy/ The Guild preview (?) issue and the Star Wars/Serenity one-shots offered by Dark Horse. That’s sad.

You missed the space pirates, bandits, aliens, and heroes. You missed out on high-flying hijinks, and intergalactic world  universe saving awesomeness.

Lucky for you Dark Horse, specifically, Dark Horse Digital are nice people (is a nice person? cares about their readers’ happy feelings to sadness ratio?). Over in the “free” section of the digital.darkhorse.com website you’ll be able to read or download their Free Comic Book Day comics for the rest of the month of May. All you need is a free account and you’re on your way to slacking like a professional at work or number munching your monthly data allotment. Continue reading “Dark Horse Extends Free Comic Book Day Through the End of May”

Book review: The Unbidden Magic series by Marilee Brothers

 

 

 

 

 

 

The Unbidden Magic Series, by Marilee Brothers (Moonstone, Moon Rise, Moon Spun, Shadow Moon). Published by Bell Bridge Books.

Review copies were provided by Bell Bridge Books.

This review covers a series of four books, so I’m not going to write the blurb for each of them. That would just take too long.

Here’s the background: 15 year old Allie Emerson is given a moonstone necklace by her friend and sometime guardian, Kizzy (who is a Romany Gypsy, but everyone calls her a witch). Allie’s mother, Faye, is pretending to have fibromyalgia to get out of working.

So, okay. The moonstone necklace. It’s pretty, it’s a necklace, it has special powers. (I KNOW.)

Continue reading “Book review: The Unbidden Magic series by Marilee Brothers”

Book review: The Fate of the Species by Fred Guterl

Publisher’s blurb:[1. Review copy provided by Bloomsbury USA]

The revelatory account of the biggest threats we face as a species–and what we can do to save ourselves.

In the history of planet earth, mass species extinctions have occurred five times, about once every 100 million years.

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A “sixth extinction” is known to be underway now, with over 200 species dying off every day. Not only that, but the cause of the sixth extinction is also the source of single biggest threat to human life: our own inventions.

What this bleak future will truly hold, though, is much in dispute. Will our immune systems be attacked by so-called super bugs, always evolving, and now more easily spread than ever? Will the disappearance of so many species cripple the biosphere? Will global warming transform itself into a runaway effect, destroying ecosystems across the planet?

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In this provocative book, Fred Guterl examines each of these scenarios, laying out the existing threats, and proffering the means to avoid them.

This book is more than a tour of an apocalyptic future; it is a political salvo, an antidote to well-intentioned but ultimately ineffectual thinking. Though it’s honorable enough to switch light bulbs and eat home-grown food, the scope of our problems, and the size of our population, is too great. And so, Guterl argues, we find ourselves in a trap: Technology got us into this mess, and it’s also the only thing that can help us survive it. Guterl vividly shows where our future is heading, and ultimately lights the route to safe harbor.

Note: This book is available from Amazon on May 22, 2012.

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Review: The Walking Dead – Episode One: A New Day

Episode One: A New Day of The Walking Dead[1. A copy of this game was provided for review by Telltale games.] is finally out and it has all kind of expectations to live up to. The comics, the show, and what’s current in action adventure gaming today. Telltale Games set out to please everyone and no one. For the game to be successful it must stand on its own but still make sense within the The Walking Dead universe.

We’re introduced to The Walking Dead universe in Episode One: A New Day at the kickoff of the zombie apocalypse rather than weeks in as we are at the start of the TV series.

Immediately, we’re introduced to our main character, Lee Everett[2. A black man in the back of a police cruiser. Le Sigh.] and we get to decide what kind of person he’s going to be based on how he completes conversations–or doesn’t.  Not saying anything is an option, it’s also the default when you time out.

See, in the story summary video below there are choices being made that bring to along to those places and those conversations–those outbursts aren’t standard. Lee rarely says anything without your consent.

The game definitely has places to be and paths to take you there but to say it’s on rails would be doing it a huge disservice. Maybe a choose your own action adventure on rails would be most accurate as it is most accurately not of any specific genre.

However, to get a bit more specific, Episode One: A New Day offers some first level game things that should be noted.

The gameplay mechanics of Episode One: A New Day:

As is to be expected from a choose your own action adventure on rails, the game quickly introduces the method for choosing. The method is pushing the button that corresponds with your choice.

If you have the hints on, you might be notified after making a choice that you’re now seen as a nice guy, or an asshole, or a sketchball. It depends on what you decide to say.

Conversation choices need to be made quickly (sort of) or you’ll be stuck with the default or your choice will be “silence.” Saying nothing can sometimes say a lot about you.

Action choices, while they need to be made quickly can also be left to inaction like saving This Guy, That Guy, or neither. Though often in action choices you must choose.

Objects also must be found to complete a number or scenarios… So maybe this is a choose your own action adventure puzzler on rails. Anyway, a small number or items are kept in your inventory to be used either on people or thing to either solve them or win them over.

The story of Episode One: A New Day:[3. Of course, I get a little butthurt about the black man being carted off to jail for murder as an introduction, though it’s heavily tempered by my happiness that a mainstream game is actually staring a person of color as a regular person rather than a shaman or witch doctor or gang member or rapper.]

I was immediately engaged in the story presented in Episode One. The officer in the car is transporting Lee to jail but doesn’t believe he’s truly guilty. Out the window you–you’re allowed to look around as much as a real neck would allow– might see shambling people, and car accidents.

Eventually, you hit a person (zombie) and it knocks the police car into a ditch. Sorting yourself out at the bottom of this ditch is where you sort out how to control the character, interact with your environment, kill stuff and really do all the basic tutorial stuff. Lee comes to grips with the fact that something terrible happened and people are all fucked up.

Making your way through a neighborhood, Lee finds a house and is charged with making a friend or three to eventually get himself out of the suburbs.

Lee’s murdering past comes up often as a kind of haunting character motivation piece. Thankfully there aren’t any flashbacks.

Overall Episode One: A New Day:

1. The art style is great. It’s not intended to be Mass Effect-real or straight up cartooney. There’s a great mix of comic art and animated effects. To me, it felt new and worked well with the game.

2. Nobody is perfect. I hated something about every character, which to me is good because it means they’re not trying to make super familiar likable characters. Everyone, felt really regular and realistic. I think they did a better job of humanizing characters than the TV show did[4. Sorry, can’t help but compare.]

3. Maybe because I’m a nerd and I love graphs and stats, but I was geeked to see the comparison at the end of the level about who made the same choices you did. Were you among the majority? Did other people stay silent when they could have spoke up?

It’s a great feature that ads a bit of perspective and community to an otherwise solitary experience.

4. It’s not as heavy as the chow or the comics. People die and impactful decisions need to be made but they don’t unsettle me. I feel like playing through some of the decisions  in the show and the comics would have been really difficult.

5. There can be a lot of hurry up and wait. It’s urgent to get to X or to do Y but you can spend eight years searching a room for the A or you have to talk to every singly person before you can progress. I don’t care about some people and their motives

6. In order button mashing is how you fight. So, a zombie attacks and the screen flashes “x” and you tap it and then it flashes “b” and you tap that and you can win, lose or not die but not really win. Personally, I like being in full control of a hit stuff button.

I’m having fun playing and so excited to find out what happens next in Episode Two.

[Rating:4.5]

Remember, the full five episode season of The Walking Dead for PC and Mac is available for purchase via the Telltale Games Store (http://www.telltalegames.com/store/) and other digital distribution outlets as a season pass for $24.99.  Once launched on Xbox 360, each episode will cost just 400 MS Points, and on PlayStation 3, each episode will cost just $4.99, or $19.99 as a season pass.

Graphic Novel Review: DOLLHOUSE VOLUME 1: EPITAPHS

Publisher’s blurb:

The Rossum Corporation’s Dollhouse technology has gone viral with a synchronized phone call that wiped the minds of everyone it reached, turning them into mindless killers. Those who avoided the call–including show favorites Echo, Alpha, Mag, Zone, and Griff–must try to survive in the sudden apocalypse and be wary of Rossum’s expansive technological reach.

In DOLLHOUSE VOLUME 1: EPITAPHS (Dark Horse) [1. This book was provided for review by Dark Horse] we get a look at the worst case scenario for the imprint technology used in Dollhouse the TV show. Robo-calls are made to just about everyone in America and if the person at the other end answered the phone, they were hit with an imprint. The imprint erased their personality and replaced it with that of a blood-thirsty killing drone.

Imprinted people have no actual reasoning or logic, just standing orders they’re compelled to obey. If every last person is dead, they don’t just snap out of it because the job’s done. Nope. They can either go on to task number two, be erased, or be reprogrammed.

Is a person still a person if you remove them from their body? Similarly, is a body still a person without the individual person inside of it?

It has always been easy enough to decide that a zombie should be killed. A change takes place that removes them from the Human bucket. Not only do they die but they also look dead and act inhuman.

What if they only did one of those things? Would we be so quick to pull the trigger or swing the bat if Mrs. May still looked exactly the same except with a new rage behind her eyes?

Continue reading “Graphic Novel Review: DOLLHOUSE VOLUME 1: EPITAPHS”

Comic Review: The Strain #1

The Strain #1 [1. Review copy provided by Dark Horse]

When a Boeing 777 lands at JFK International Airport and goes dark on the runway, the Center for Disease Control, fearing a terrorist attack, calls in Dr. Ephraim Goodweather and his team of expert biological-threat first responders.

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Only an elderly pawnbroker from Spanish Harlem suspects a darker purpose behind the event-an ancient threat intent on covering mankind in darkness.

* From director Guillermo del Toro and novelist Chuck Hogan (Prince of Thieves)!

* Adapted for comics by Eisner Award-winning writer David Lapham!

I’ll be honest, I have no idea if The Strain is going to go apocalyptic or not- but it’s a damn good comic.

Continue reading “Comic Review: The Strain #1”

Book review: Endworlds by Nicholas Read

Note: My review copy was provided by the publisher via NetGalley. I can no longer seem to find the publisher’s website, so unfortunately I can’t link to it.

Another note: This is actually a series, so “book 1.1” won’t get you the whole story.

Amazon blurb:

Billionaire industrialist Raef Eisman loses his daughter on an airliner in midair after flying through a strange electrical storm. With no body, no ransom and no explanation, he embarks on a crusade to find her . . . which sees him ousted from his company, stripped of his fortune and vilified by the world press. Only his faithful assistant, retired special forces colonel William Hills, stands at his side as they uncover primitive legends of ‘skypeople’ in the clouds, the trafficking of humans between dimensions, and a worldwide conspiracy of revisionist history that obscures our race’s true origin and purpose.Thought mad by his peers, Eisman inexplicably disappears as his vehicle plunges into the Thames. Instead of the 50-year old corporate raider emerging from the depths, a soggy 15-year old amnesiac rises in his place. A boy with no identity and no past.Dubbed “Eastwood” by those who find “the boy with no name”, he is conscripted by an underground army of teen refugees in the tunnels below Waterloo. Wards of an ancient organization intent on protecting the world from an increasing alien and inter-dimensional threat, these “Longcoats” induct Eastwood into a new life, with new allies and deadly enemies: the Fae’er of the First Age; the ageless Cassandrans; the shadowy Dae’mon; and a covert military junta known only as GRID – all on a collision course.

So…okay. This book has an interesting premise, that’s for sure. Raef’s disappearance early on was a little weird, especially considering an amnesiac teenage boy seemed to take his place. (Although that whole process was interesting, too.)

It took me a long time to read even a small part of this book. That in itself is usually not a good sign (well, for me, anyway; YMMV). I only got a quarter of the way through before I stopped reading.

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Book Review: Apocalyse How by Rob Kutner

[1. provided for review by Running Press]

Let’s face it: Our world’s gotta go sometime.

Whether it’s due to mushroom clouds, asteroids, a mad supergenius, Jesus, newly sentient iPods, or Pod People, everything about life on Earth is going to change.

And you should be psyched.

APOCALYPSE HOW is a comprehensive cataclysmic guide that walks you through the Nine Most Likely World-Ending Scenarios, and provides useful and inspiring advice on every aspect of surviving (and thriving!) in the new world to come. Covering everything from food, shelter, and relocation to social life, dating, recreation and career, APOCALYPSE HOW is the only book you’ll need – and just might be the last one left at all.

 

OK, this is going to be a short review. Why? Because if you like this website, you will LOVE this book.

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Book review — Plan and Prep: Surviving the Zombie Apocalypse by Alex Newton

Disclaimer: While the author and I are Twitter acquaintances, I did not receive compensation for reviewing this book, nor did I receive a free copy for review.

This review was first published on my blog. The link to the original review is here.

This book is available from Amazon in both ebook and print formats.

Amazon blurb:

Plan and Prep: Surviving the Zombie Apocalypse is an introductory guide to emergency and disaster planning and preparation.

This book follows Bill Jones and his family as they navigate their way through a series of emergency and disaster events, culminating in the outbreak of a Zombie Apocalypse.

Plan and Prep: Surviving the Zombie Apocalypse walks the reader through basic planning and preparation techniques and attempts to answer most of the more basic questions before they are asked. Areas that are often overlooked by beginners are explored, and some of the more common misconceptions are discussed.

This book does not claim to be a survival handbook, so if you’re looking for a how-to book about how to become Survivorman(TM), you’re reading the wrong book.

Also, note that Plan and Prep: Surviving the Zombie Apocalypse isn’t actually about zombies–not the Hollywood kind, anyway. It does include zombies, but not the undead-eat-your-brains version that are currently prevalent in movies and TV.

Continue reading “Book review — Plan and Prep: Surviving the Zombie Apocalypse by Alex Newton”