The CW's The 100 is…

...Lord of the Flies. The 100 is about a far future where humanity lives on a space station and they send all the delinquent youths back to Earth to determine is the planet is habitable. … Um, they’ve proven they can’t be trusted so you send them on an important mission to see if earth was survivable? Good plan.

Murphy’s Law
Kill the pig!

All the 100 have these wristbands that monitor their vitals and let the folks up on the space station know they’re alive and thriving or dying slowly. Of course the take-charge psycho realizes you can just take the wristbands off and  let the people who “sent then down to die” think they’re dead and dying.

There’s like one black guy and he’s the noble voice of reason. While their leader is all “they’ll make us prisoners and poor again.”

But reason, neither heartfelt nor rage-filled, won’t do much when they have to face Grounders! Whats? People who stayed on Earth and survived by adapting and becoming something no longer human…

Murphy’s Law
We have fundamental, moral differences. Being good is right! Being bad is fun!

So there are a bunch of youths running around on the surface being total assholes while monsters lurk. Some want to be good, some want to be bad. That’s essentially the plot. Also, that’s essentially the plot of Lord of the Flies.

They’re nerds, bullies, brats, and followers. There’s cool kids picking on losers, noble and strong kids trying to do the right things, and a bunch of expendable others to either punch or defend.

There isn’t a conch … actually, the one guy who decided to be in charge has a gun and everyone else has shanks.

We're up here, and they're down there. We should kill people up here so people up here can live. I disagree...
We’re up here, and they’re down there. We should kill people up here so people up here can live.
I disagree…

The unique (and only interesting) aspect is the people on The Arc (Get it? like Noah’s.) trying to survive and figure out what’s going on. The council keeps talking able a culling and the engineers are noticing that that drop ship that was ejected because of a serious malfunction didn’t leave any damage and no one’s heard from any of the prisoners who are under some mysterious quarantine.

Humanity is screwed from above and below. I’m currently rooting for the Grounders to kill the 100 and the engineers to use the fact that they’re THE ENGINEERS on a SPACE STATION to their advantage.

 Here’s the super-long official summary of The 100:

 

Because The CW...
Because The CW…

Ninety-seven years ago, nuclear Armageddon decimated planet Earth, destroying civilization. The only survivors were the 400 inhabitants of 12 international space stations that were in orbit at the time. Three generations have been born in space, the survivors now number 4,000, and resources are running out on their dying “Ark” – the 12 stations now linked together and repurposed to keep the survivors alive. Draconian measures including capital punishment and population control are the order of the day, as the leaders of the Ark take ruthless steps to ensure their future, including secretly exiling a group of 100 juvenile prisoners to the Earth’s surface to test whether it’s habitable. For the first time in nearly a century, humans have returned to planet Earth. Among the 100 exiles are Clarke, the bright teenage daughter of the Ark’s chief medical officer; Wells, son of the Ark’s Chancellor; the daredevil Finn; and the brother/sister duo Bellamy and Octavia, whose illegal sibling status has always led them to flaunt the rules. Technologically blind to what’s happening on the planet below them, the Ark’s leaders – Clarke’s widowed mother, Abby; the Chancellor, Jaha; and his shadowy second in command, Kane – are faced with difficult decisions about life, death and the continued existence of the human race. For the 100 young people on Earth, however, the alien planet they’ve never known is a mysterious realm that can be magical one moment and lethal the next. With the survival of the human race entirely in their hands, THE 100 must find a way to transcend their differences, unite and forge a new path on a wildly changed Earth that’s primitive, intense and teeming with the unknown.

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PAX East 2014 | Organic Panic


1978876_224701924385529_1851087260_nOrganic Panic
is a  puzzle-platformer about a Protein vs Produce apocalypse. Technically the protein (Meats and Cheeses) have already won and the Produce are living in fear while they’re hunted for sport.

LastLimb, created by brother David and Anatole Branch, funded Organic Panic through a kickstarter campaign and got greenlit on Steam Greenlight. Obviously this game makes a good impression.

But what was it like to play Organic Panic in real life?

Kae and I played Organic Panic at PAX East and got a copy of the comic which details the story. We used XBox 360 controllers on a PC build.983632_226653834190338_414048056255896916_n

  • Single player was fun and reminiscent of old-school platformers like Sonic The Hedgehog or Donkey Kong with a bit of a Super Meatboy twist.
  • Each character has special abilities (fueled by collecting magic stars) like the ability to shoot whatever material they’re in contact with, throw water, set things on fire, and telekinesis.1010122_224401007748954_746872795_n
  • Each ability comes out in the comic (Produce is magical and Protein is technological, duh), which explains how the Protein took over, what the Produce plans t do about it, and why there are all these portals around.
  • The levels weren’t exactly continuous stories (at least not what we played) as much as they were action based puzzles — which is totally normal for levels on platformers. Each level started with a different character so you couldn’t really choose your favorite and stick with it. The cherry with it’s shooting ability was really fun. But if you can only be one character per level, it means the characters aren’t all equal on all the levels. However, it makes sense if you read the comic and know that the old Apple is sending the fruits on missions through portals to support his master plan.1975125_224032251119163_885536456_n
  • In multiplayer, we were each given a character that had to work with the the other to solve our way to the door (end of the level).
  • Multiplayer levels were more like single-screen puzzles with each fruit on one side and the objective door some where visible but out of reach.10014643_225249220997466_1604416436_n
  • Playing with a friend in this way was fun and frustrating. If one player dies, you reset. And boy did we die a lot. You have to talk it out and point and shout and try and fail and finally, victory fist pump when you win.

Organic Panic was a fresh take on cute and campy platformers and post-apocalyptic resistance. It felt both familiar and unique with a solid psychics build and “fleshed out” characters. The game was easy enough to pick up and play though there were some place where you could run out of mana and then you were just stuck and had to restart the level. They’re short levels so it wasn’t a big deal.

Keep an eye out on Steam, because it’s coming soon.

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PAX East 2014 | Borderlands the Pre-Sequel

Borderlands the Pre-Sequel is set between Borderlands and Borderlands 2 (see how it’s both a prequel and sequel?) and takes place on the moon of Pandora. (Because 2K Australia was behind getting this game out, everyone on the moon is Australian.)

I died a little when I heard there would be another Borderlands game AND it would be staring Claptrap! Well, Claptrap will be one a four playable characters.

This game will follow the rise of Handsome Jack, who is your boss/leader.

Most of the gameplay seems the same as it was in Borderlands 2– which is a pro in my book. There are a few new features like cryo-bullets that freeze enemies so they can be smashed.

This time, because you’re on the moon, there is a new piece of gear you get: your O2 thing. They called it “Oz” in the demo. Oz lets you double jump, hover, and super stomp (especially cryo-frozen bandits). You’ll also have the pleasure of blowing bandits off the moon when you grenade them!

Check out the Borderlands the Pre-Sequel developer overview below and the write up on the 2K Games blog.

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Review: The Book of the Crowman by Joseph D'Lacey

ThTheBookOfTheCrowman-144dpie Book of the Crowman

Series: The Black Dawn

Author: Joseph D’Lacey

Publisher: Angry Robot

Genre: Fantasy

Release date: March 2014

Blurb:

It is the Black Dawn, a time of environmental apocalypse, the earth wracked and dying.

It is the Bright Day, a time long generations hence, when a peace has descended across the world.

The search for the shadowy figure known only as the Crowman continues, as the Green Men prepare to rise up against the forces of the Ward.

The world has been condemned. Only Gordon Black and The Crowman can redeem it.

Continue reading “Review: The Book of the Crowman by Joseph D'Lacey”

Review: Black Feathers by Joseph D'Lacey

imageBlack Feathers

Series: The Black Dawn

Author: Joseph D’Lacey

Publisher: Angry Robot

Genre: Fantasy

Release date: April 2013

Blurb:

It is the Black Dawn, a time of environmental apocalypse, the earth wracked and dying.

It is the Bright Day, a time long generations hence, when a peace has descended across the world.

In each era, a child shall be chosen. Their task is to find a dark messiah known only as the Crowman. But is he our saviour – or the final incarnation of evil?

Continue reading “Review: Black Feathers by Joseph D'Lacey”

Review: Astral Tide

Astral_Tide_bettersizeJPGAstral Tide
Author: Anna Silver
Genre: YA/Dystopian
Publisher: Anna Silver
Release Date: February 25, 2012

Blurb:

London and her friends are fugitives in a reprocessed world where anything New is illegal. But as Otherborn, they’re different. They can dream and create, which hasn’t gone unnoticed. After fleeing Capital City with an assassin on their heels, the Otherborn found nothing went according to plan. Now, they are down by two and on the run in the Outroads, but the Tycoons keep mysteriously gaining on them. And seven months later, London is no closer to her promise to go back for Rye, if there is anything left to go back for. But Zen is teaching London that there may be more to her heart than the pieces she left behind, and London can’t help but feel guilty about not looking back since they fled New Eden. Should she hold on to hope that Rye is more than just a memory, or embrace a new life and love with Zen?

In their race to outrun their enemies, one thing is becoming increasingly clear: they can only run for so long. Eventually, they’ll have to face what waits when the road runs out. Eventually, their fates will catch up to them.

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First Impressions: MARS: War Logs

[wpspoiler name=”First Impressions vs. Reviews” ]First Impressions are based on demos while Reviews are based on entire games.[/wpspoiler]

MARS: War Logs is set in the war-torn, waterless future of Mars. Surprise, you colonized Mars and its supply of one gallon of water didn’t last to sustain a whole planet full of people.

According to the Purple Prose introduction narrated by the most pathetic grunt in the Water War, there’s a war on and there are Water Gangs fighting for control and—I don’t think there’s a society anymore. I think this is like post-apocalyptic anarchy on a colonized planet. Deep.

Well, our grunt is in a truck with other folks heading to elsewhere. Apparently he’s been captured and is a POW (prisoner of war) being shipped off to the enemy camp.

(Keep in mind, all this is being told through Purple Prose and cinematics. Try as you might, you don’t get to play in the train, in the loading bay, in the gen pop area… No playing for you.)

Innocence in a box
Innocence in a box – That’s him in the corner. That’s him in the spotlight.

Finally this sad little lad with the emotionless reading voice telling me of all the horrors of war arrives at the enemy base. Yay, I get to play! PSYCH!

The kid’s introduction to the POW is a foul-mouthed gang of other POWs who wish to make passionate love to his butthole. The portly gang leader is Fatso. Literally, his name is Fatso.

Our idealistic little runt fearing for his rear-virginity? His name is *Le Sigh* Innocence. Yes, his name is Innocence.  Take a minute to eye-roll and regroup.

So Innocence is all, “But I don’t want to be but-raped.” And Fatso is all like, “But I’m a villain and this is prison and you’re new so… Dibs!”

(You still not playing the game yet.)

So then this dude comes up and stands at the edge of the argument with his arms folded and I’m like, “YES! Finally I get to play, I’m gonna brawl this Fatso!”

NOOOOPE.

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “Whadda you want?”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “This doesn’t concern you.”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “The Boy is Mine.”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “You’re Crazy!”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “Let’s get out of here guys, this guy’s crazy.”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “This isn’t over.”

WHAT THE FUCK!? (Pause for head shaking and or eye rolling.)

Okay, so whatever, you finally get to play now. Now that nothing is happening, you get to play.

And by play I mean you talk to Innocence and decide if you want to be a hard ass or a nice guy (your reputation matters). Apparently Innocence is just an introduction and Roy is our main character. He’s like, “I’m Roy.” And Innocence is like, “Ohmigawd, ROY? The Roy?”

Roy, local badass and side burn aficionado
Roy, local badass and side burn aficionado

Roy’s like, “Yeah, The Roy.”

So by now it’s very clear that the writing is not good and the voice acting ranges from cringe-inducing to pretty good. However, since I only started actually playing the game a minute ago, I powered on.

Uh oh, Fatso and his gang are waiting for Roy and Innocence in the courtyard ready to pin down Little Buddy and slip it in the back. (There’s a lot of swearing and Fatso is really keen on rape).

Tutorial fight time! I like tutorial fight time. I get to play the game and beat up bullies. X to hit. RT to distract them. A to break their defenses.

Cool got it. Let’s punch more people!

Nope. Time to sit and chat with Innocence. Go hither and fro. Chat with dudes.

Okay, this is an RPG so you’re not going to just side-scroll style fight through the world until you hit a boss. Roy is running around (with Innocence in tow) exploring the base with a surprising level of freedom for a POW.

Mutants are sad
Mutants are like people only mutated and sad. And oddly spiritual.

They fight a few other prisoners and a beast and meet the mutants. The story and the game really start to take off. The dialogue stays horrible but the story is fascinating. In this war-torn world, there are people called Technomancers who control electricity, underground monsters called Moles that make it really hard to dig for water, and possibly mysterious ruins from the colonists who first settled on Mars.

Developer(s) Spiders
Publisher(s) Focus Home Interactive
Platform(s) Microsoft Windows, Xbox Live Arcade, PlayStation Network
Release date(s) Windows
April 26, 2013
XBLA
July 26, 2013
PSN
August 13, 2013
Genre(s) Action role-playing
Mode(s) Single-player

Mars: War Logs Pros:

A mysterious technomancer
Mysterious technomancer is mysterious.

1. The story is interesting a possibly unique. With all the hokey dialogue and waiting around, the story is what kept me around.

2. Innocence fights with you instead of acting as another obstacle to keep track of. He doesn’t finish any off on his own but he’s definitely more partner than package.

3. The game world is large and the menus are extensive creating  a deep and interesting experience for just $9.99.

Mars: War Logs Cons:

I assume this is a boss.
I assume this is a boss.

1. Holy shit the dialogue is bad. It’s outright laughable at some points and not helped by the fact that a lot of the voice acting is sub-par.

2. Can I say the fact that it’s not a book is a con? I truly like the story but didn’t feel like I was a necessary part of it. Maybe that’s because it was a demo so it was just a teaser of what’s to come. I just didn’t feel moved so much as curious.

3. The demo felt long. If a game is truly engaging it should steal hours of your time and have you looking around in surprise because you didn’t realize how immersed you were. Mars: War logs felt like it was taking too long. I wasn’t pushing forward but trudging. I found myself annoyed when I accidentally retraced y steps because UGH I just want something interesting to happen.

Overall, what I think of Mars: War Logs:

Moles are not your friends. But if they were you wouldn't dig through their home and then murder them indiscriminately...
Moles are not your friends. But then again, if they were you wouldn’t dig through their home and then murder them indiscriminately…

During a time where games aren’t launching and tax season may or may not leave you broke, Mars: War Logs is definitely something to look into. It seems like it will provide hours of entertainment with an interesting story.

I realize I’ve mocked it relentlessly but that’s because the game does manage to stumble into a writing trap where things are described too beautifully or characters aren’t dimensional enough. Paired with the voice acting, that would be fine for reading aloud in class, it gets a bit laughable.

The silliness though, doesn’t detract from what is a pretty solid game with decent graphics and a large, interactive world. There are side missions, craftable weapons, upgrade trees and a lot more. For $9.99!

Try the demo and see if you can live with the writing and reading.

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Review: The Woken Gods

The Woken Gods coverThe Woken Gods

Author: Gwenda Bond
Publisher: Strange Chemistry/Angry Robot
Genre: YA
Release Date: September 2013
Formats: Paperback and Ebook

Blurb:

Five years ago, the gods of ancient mythology awoke around the world.

This morning, Kyra Locke is late for school.

Seventeen-year-old Kyra lives in a transformed Washington, D.C., home to the embassies of divine pantheons and the mysterious Society of the Sun. But when rebellious Kyra encounters two trickster gods on her way back from school, one offering a threat and the other a warning, it turns out her life isn’t what it seems. She escapes with the aid of Osborne “Oz” Spencer, an intriguing Society field operative, only to discover that her scholar father has disappeared with a dangerous relic. The Society needs it, and they don’t care that she knows nothing about her father’s secrets.

Now Kyra must depend on her wits and the suspect help of scary gods, her estranged oracle mother, and, of course, Oz–whose first allegiance is to the Society. She has no choice if she’s going to recover the missing relic and save her father. And if she doesn’t? Well, that may just mean the end of the world as she knows it.

From the author of Blackwood comes a fresh, thrilling urban fantasy that will appeal to fans of Neil Gaiman, Cassandra Clare, and Rick Riordan.

Continue reading “Review: The Woken Gods”

The Maw is the Most Adorable Apocalypse Ever

Maw and Frank being totes adorbs.
Maw and Frank being totes adorbs.

Most apocalyptic video games are bleak and depressing. They’re set during a time where things are going or went horribly wrong. Twisted Pixel managed to take those aspects, cover them is pink frosting and sunshine, tie it up in a bow and deliver The Maw. A similar yet very different kind of game about the apocalypse and friendship.

The main, playable character in The Maw is Frank. Frank is an alien on an alien planet. He’s abducted and crashed on a strange world with a strange, purple fellow captive.

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This giant, one-eyed, purple creature has the affect of a puppy. Like any good dog, he’s hungry and loving.

MAWPreview3

Due to his giant mouth, the purple fellow is called Maw. Maw is tethered to Frank via a collar-bracelet situation. I guess that’s just so he doesn’t fall off a cliff because when Frank wants him to come closer her just hollers, “Maw!

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Frank takes Maw under his wing and goes about trying to escape this planet. On their way Frank discovers that Maw loves to eat the Yums native to this planet. Oh well, whatever keeps the slobbering beast happy.

Frank and Maw make their way across the planet with Maw eating everything he can and Frank kindly keeping him alive. With each Yum Maw eats, he grows. Some things he eats cause him to take on their characteristics—a very useful skill when traversing rough, unknown terrain.

Spicy food can sometimes have adverse reactions.
Spicy food can sometimes have adverse reactions.

Maw and Frank face enemies and obstacles of all kinds while trekking across the planet. As Maw’s size increases it starts to become clear that this might become a problem. How big will he get before he tops off?

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Will he top off? Will he start eating asteroids and planets? What if he eats a sun…

Oh, snap. Now I get why these intergalactic mercenaries wanted him destroyed.

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Aside from the cutest best friends ever, The Maw also offers a relaxing game with solid mechanics and challenges worth taking on.

He seems to be getting bigger...
He seems to be getting bigger…

Neither Frank nor Maw speak aside from Frank calling Maw (which is good because bad voice work can really ruin a game) but the story is fairly clear and engaging. The game is quick, but not too easy.

2013-03-22 20.43.14

Personally, I think being eaten by Maw is a perfectly acceptable way to go. I’m a huge fan of the game and the characters and the feeling I get when playing it. I even have a Maw plush toy, and my best friend has a Frank plush (he shouts “Maw” when you press the telepathic orb on Frank’s head.

Buy The Maw; play it; love it; buy it for your friends.

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