REVIEW: Awakening #1 (Archaia)

Awakening (Archaia) - 1

Awakening, like all zombie stories, starts the same way. Someone notices that something isn’t right and  they either ignore it or try to do something about it. They tell someone who’s skeptical and then, suddenly, it’s undeniable.

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However, in Awakening there’s no suddenly. The build is slow and magnified by the artwork. It’s hard to tell what you’re seeing, just as it’s hard to tell what’s really happening in the city of Park Falls.

The art is some beautiful hybrid between sketching and collage. At first I thought it was messy, but then I realized it was like a good score or well dome lighting in a movie.

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My inability to fully see detail in Awakening enhanced my experience of the story. Much like the artwork in 30 Days of Night.

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But the artwork isn’t Awakening’s only selling point. The ground felt familiar but not over done. The story doesn’t jump straight from confusion to panic. The only person (aside from the post-omnipotent narrator) who believes the increase in murders in Park Falls is due to anything aside from bad days is a crazy ex-scientist who runs around in a surgical mask…

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There’s room for this type of character because of the slow build and the the fact that the rest of the world isn’t yet in on the new world order. There’s no prepping or fighting.

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It’s all suspicion and finger pointing.

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The detectives are trying to solve the murders, the crazy lady is trying to convince our protagonist she’s a reliable source and our protagonist just wants to go about his day like the sky was secure.

Park Falls calls in a specialist and there might be a little less skepticism going around.

The first issue of Awakening is free on ComiXology. Subsequent issues are are $1.99.

[rating:4/5]

Review: Crux by Ramez Naam

Crux coverjpg
Crux 

Book 2 in the Nexus series

Author: Ramez Naam

Genre: Science Fiction

Publisher: Angry Robot

Release Date: August 27, 2013 (US/Canada), September 5, 2013 (UK)

Formats: Paperback and E-book

Blurb:

Six months have passed since the release of Nexus 5. The world is a different, more dangerous place.

In the USA, the freedom fighters of the Post-Human Liberation Front use Nexus to turn men and women into human time bombs aimed at the President and his allies.

The first blows in the war between human and posthuman have been struck.

GIANT FINE PRINT (yes, read this first): Crux is the sequel to Nexus. If you haven’t read Nexus, I highly recommend you do NOT read Crux. Why? Because this book picks up where Nexus left off, without stopping to explain what happened. It’s like getting on a one-way train made of nanites; it’s not going to circle around to explain how it got to your stop. It’s just going to keep going. And nothing around you is going to make a lick of sense. You wouldn’t want that, would you? I thought not. So if you haven’t read Nexus yet, stop right now and go read it. It’s a good book, so it’s not like it’s going to be a waste of time.

Also note: I will try VERY VERY HARD not to include spoilers.

What I Liked:

  • The characters. These guys are…well, they’re real. They’re flawed, they have layers, nothing is black and white. You know, they’re like real people.
  • This book goes at a pretty fast pace. I have the attention span of a goldfish, so fast pace is what I look for.
  • Once again, it’s got some thought-provoking scenarios that made me wonder how I would react if I were in that position. (If you’re wondering, my answers were always, “I have no freaking clue.”

What I Didn’t Like:

  • I have to wait a WHOLE YEAR to read book 3 in the series. See above re: attention span. It goes hand in hand with my patience (or lack thereof).
  • If you haven’t read Nexus, the first book in the series, you’ll likely end up wondering what’s going on with that random Nexus 5 drug.

My Thoughts:

It’s not a secret that I am a HUGE fan of Ramez Naam’s books. I reviewed the first book in the series, Nexus, on my own blog last year. This year, I’m spreading the love and posting it on ICoS first. If you follow me on Twitter, you’ll recall the squeeing that came out of my brain through my fingers after I finished reading Nexus.

I’ll try to tone down the squeeing. I do know that not everyone will like this book. For me, it’s got pretty much everything I look for in a SF novel: science, gun fights, thought-provoking scenarios, explosions, characters that aren’t cookie cutter cut outs, spies, etc etc. Personally, I loved this book. YMMV.

Crux picks up a few months after Nexus ends — and it assumes that the reader knows what happened in the first book. If you haven’t read Nexus yet, you should. Where Nexus was the instigating action, Crux deals with the consequences of the release of the Nexus 5 drug. (Recap: it’s a liquid you drink that basically turns your brain into a computer, complete with apps. Also, it lets you talk to people telepathically. Basically, it’s pretty cool.)

And the consequences are fascinating. As with any emerging technology — or drug, or new anything, come to think about it — there will be people who will use it for good or for bad. Those who would use it for good can do amazing things with it. On the other hand, those who would use it for bad can do terrible, terrible things with it. This is not a new concept. Ramez Naam takes this idea and runs with it, but adds layers — instead of looking at the possibilities in terms of black and white, he adds motivations. Why would those who would use the Nexus 5 technology for bad want to go down that road? Why would people manipulate the drug for their own purposes? For those who would use it for good, what are their motives? Do they really want to use it for good?

This book sets up a war between humans (boring old us, just the way we are) and posthumans (those who are augmented by the Nexus 5 technology). And this setting really had me thinking. The reaction of the humans seem, for the most part, knee-jerk and violent. They want to get rid of the posthumans. The posthumans have all sorts of advantages that humans don’t, and babies are now being born with Nexus 5 in their brains. They don’t even have to take it as a drug. If there’s a whole generation of people who are augmented from birth, where does that leave the regular people? Will they be wiped out (you know, survival of the fittest and all that)? The humans, it seems, are running scared. And that is their big motivation, why they do the things they do.

When I look at it through that lens, I can see why the humans reacted the way they did. Would I react the same way? I honestly don’t know. I hope not, because the humans did some…unpleasant…things.

The posthumans, of course, are starting to fight back. Because obviously. They’re being threatened, so why wouldn’t they fight for their own survival? Of course, they’ve got the advantage, being augmented and all that. I can see the the upcoming war will be a fight for survival. It’ll be interesting to see who wins.

Now obviously, it’s not all rumination and navel-gazing. Don’t worry, there are still plenty of explosions, gun fights, people dying, etc. The good stuff that’s usually in a thriller. It’s all here! My favorite characters are back (I’m looking at  you, Feng), which make me happy.

I’m not gonna lie, I can’t wait to find out what happens. As you read your way through Crux, you know that there’ll be a war. And it’ll be unpleasant. Unfortunately for me, book 3 doesn’t come out until next year. NEXT YEAR, you guys. In September. (Granted, I’m highly unlikely to forget about book 3, but still. Boo.)

Overall, I really enjoyed this book. It had the right combination of science, thought-provoking human condition scenarios, and spies/gun fights/explosions. What’s not to like?

[rating:5/5]

Crux on Amazon.com

Review: The Incrementalists

TheIncrementalistsThe Incrementalists

Authors: Steven Brust and Skyler White

Genre: Science Fiction

Publisher: Tor Books

Release Date: September 24, 2013

Formats: Hardcover and E-book

Blurb:

The Incrementalists—a secret society of two hundred people with an unbroken lineage reaching back forty thousand years. They cheat death, share lives and memories, and communicate with one another across nations, races, and time. They have an epic history, an almost magical memory, and a very modest mission: to make the world better, just a little bit at a time. Their ongoing argument about how to do this is older than most of their individual memories.

Phil, whose personality has stayed stable through more incarnations than anyone else’s, has loved Celeste—and argued with her—for most of the last four hundred years. But now Celeste, recently dead, embittered, and very unstable, has changed the rules—not incrementally, and not for the better. Now the heart of the group must gather in Las Vegas to save the Incrementalists, and maybe the world.

What I Liked:

  • It was an interesting idea. The sort of-not really reincarnation (soul jumping? consciousness transplant?) thing was fascinating
  • The alternating viewpoints gave more of an overall picture of the book
  • The fight for the surviving consciousness was interesting (especially since it was all in one person’s head)

What I Didn’t Like:

  • This was not the book that I was expecting. With the Incrementalists’ abilities, I thought the book would be more like fighting over not blowing up the world or something. Instead, what I got was some unlikable dead character who’s too egotistical to actually die wanting to take over the consciousness of her indirect descendant
  • Celeste got incredibly irritating. Okay, I get that she doesn’t want to die. Please make her go away
  • Phil was meh

My Thoughts:

Yeah, so, my list above pretty much summed up what I thought of this book. I thought there was so much promise in the premise (haha see what I did there?) and for some reason I honestly thought it was going to be about a group of people fighting to save the world or kill it. (I honestly do not even know why.) I mean, the Celeste character would’ve done a kick ass job trying to influence everyone to her line of thinking, whether that meant preventing people from blowing up the world or trying to get POTUS to hit the red button. She’s incredibly good at what she does, after all.

Instead, we had a book where Celeste refuses to die (and I do mean refuses) so when she does die she goes into the mind of her indirect descendant and tries to take over the poor girl’s head/life. And Celeste is ridiculously irritating, seriously.

So with Celeste not wanting to fade into oblivion, we have a bunch of Incrementalists seeding their memory gardens to find out where the hell she’s hiding. Okay, to be honest, the garden thing was interesting. You can share memories and go into each other’s gardens and things like that, and that actually was fascinating.

Overall, I thought the book had interesting parts, but the whole just didn’t do it for me. In the end, I wasn’t interested in the characters, and this is very much a character driven book (the plot is, of course, to find Celeste before she takes over Renee’s mind and essentially kills her).

[rating:3/5]

Links:

Barnes and Noble

Amazon.com

Amazon.ca

Three by Jay Posey

Three by Jay Posey is a high-tech post-apoc adventure story and to be quite honest if you don’t run out and buy it right now we are no longer friends.

 Three is a well put together story, with enough complexity to carry the narrative yet not so much it gets confusing. The characters are well-drawn and complex, the world is a fascinating, interesting one.

 And above all that, for me, is that Jay Posey is just a damn good writer. He knows when to be poetic and when to be straightforward. He is never unclear or confusing. He describes things in a way that is fresh and new without being tortured or confusing.

 I have been forcing this book on everyone I meet. I have reread it and reread it. My copy is falling part already.

 If I have a problem with it it’s that the basic story is a fairly common one, especially in westerns. Jay Posey seems to have taken a lot of inspiration from westerns for this book, not that it’s a failing. But we have our tough, no-nonsense bounty hunter with a secret protecting a woman and her child from bad people. It’s been done. But the thing is, it works. It works because Posery adds twists and turns it on its head. It works because of the fascinating new post-apocalyptic world.

 I’m very impressed.

4.5/5

 You have a chance to win one of TWO copies of Three by Jay Posey.

 

“Each stop on this Blog Tour of Three by Jay Posey has a unique question.  Be sure to enter your answers into the giveaway by dropping by My Shelf Confessions  and enter your answers in the rafflecopter widget! You can answer as many or as few as you like as each answered question gets you an extra entry!

Here’s the question for my stop: Question #2  When does Three release in the US?”

Later in the week, I’ll post an interview with Jay

 

 

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Pacific Rim Review

Pacific Rim is not a hollow, soulless film about big stompy robots. Pacific Rim doesn’t treat the audience like idiots. Yet, none of you are going to see it. This is a crying shame.

Pacific Rim is an impeccable summer action film. It is beautifully shot and well-told. There is nothing groundbreaking about it but if you wanted groundbreaking you wouldn’t be watching films about big mechs battling battling monstrous aliens.

I Like Big Mechs and I Cannot Lie.

Idris Elba at a 2007 American Music Awards aft...
Idris Elba at a 2007 American Music Awards after-party (Photo credit: Wikipedia)

I don’t know what else you want from a film. I don’t know what more you could want from a summer blockbuster. You have perfectly choreographed fight scenes, excellent CG and tons of explosions. You have a genuinely well-written plot with some rather good acting. You have monsters that are beautiful in their terrifying ugliness. You have Idris Elba, managing to make a Dad Moustache look sexy. Idris Elba should be in everything. You have back story that isn’t narmy. And you even have a couple of interchangable white men with sandy hair, for those of you who can’t bear to see a film without one of them present.

Your basic plot is that these huge, ugly monsters are coming through a crack between universes, lodged deep in the pacific. After they kill millions of people, all the worlds governments come together, share their resources, and build the Jaegers to combat them. However, stronger ones come through, and after a while the Yaegers can no longer do the job. The last few Yaegers and the director come up with a plan to stop the Kaiju once and for all.

I’m missing out a lot of context. As always, I can’t remember anyone’s names, which doesn’t help. Suffice it to say there’s a nice subplot playing with mind-melding – the Yaegers require mind-melded pilots working in sync – and some stuff about recovery, love of all kinds, bravery and self-sacrifice.

You have gigantic robots run by two people, beating up Kaiju. You have fight scenes between giant robots and terrifying monsters, through the glittering streets of Hong Kong. You have a fully-realised, beautifully shot world waiting on the brink of Apocalypse. Pacific Rim has everything you want, everything you wanted from all the films that disappointed you. If Transformers broke your heart, if World War Z makes you want to cringe, then you should see Pacific Rim.

If there’s a flaw it’s that I wish there’d been more time spent on some of the teams piloting the Jaegers. We didn’t really get to know them, and that was a shame.

Quite simply, if you claim to love big robots, and you don’t see Pacific Rim, you are a liar. If this fails, and Uwe Boll’s next butchery of a film succeeds, it’ll be your fault.

It’s directed by Del Toro, for gods sake. DelToro, borrowing heavily from Anime influences.  Pacific Rim is Evangelion without the incomprehensible philosophy and teen angst. Pacific Rim is Transformers, crossed with Godzilla, directed by someone competent.

Pacific Rim is what would happen if someone looked directly into your nerdy heart, plucked out all the things that bring you joy, and slapped them on the screen. I can’t remember the last time I had so much fun watching a film. I really can’t. I can’t remember the last action film I watched that didn’t leave me feeling hollow, or manipulated, or like the director thought I was a moron.

Until I saw Pacific Rim.

I can’t think of a better way to spend two hours in a dark room this summer. Well, I can, but that also involves Idris Elba.

4.5/5

 

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The Legend of Oz: The Wicked West (BDI)

Have you ever heard of BDI (big dog ink) the comic publisher? What about The Legend of Oz: The Wicked West? I hadn’t heard of either of them. I feel like I’ve seen the BDI logo before but can’t say I remembered it or them or what they make.

Not their fault, there are a lot of publishers out there and hundreds more comics.

Lucky for BDI, I’m a shelf appeal kind of girl. Also lucky for them, Free Comic Book Day was made for people like me. People who just can’t go into a local shop and take free stuff then not buy anything at all.

This is how I came to own a copy of BDI‘s The Legend of Oz: The Wicked West. There on the shelf, right with in reach of my short little arms (I’ve been known to not buy something rather than ask for help getting it down– what if they take it down and I don’t like it? Panic!) was a bad ass looking cowgirl with ruby pistols on her hip claiming to be Dorothy Gale in Oz of all places.

[Note: This review was previously published here]

Well this didn’t look like any Oz I’d ever seen and this Dorothy was no dainty farm girl desperate to go home an iron the wrinkles from her dress. No, the Dorothy in The Legend of Oz: The Wicked West is a hardened, take charge, no nonsense kind of cowgirl who still just wants to get to Oz.wickedwestannouncement

The story introduces savvy but worn out cowgirl, Dorothy, and her loyal steed, Toto, trudging their way down what’s left of the yellow brick road. Most of the golden bricks that made up the road have been stolen over the years and the path to The Emerald City is hard to follow both mentally and physically.

This version of Oz reminds me a lot of the Scissor Sisters song Return To Oz. “Where The grass is dead, the gold is brown, and the sky has claws. There’s a wind-up man walking round and round. What once was Emerald City’s now a crystal town.”

Hoping to take a breather and considering calling it quits on her search for Oz, Dorthy quickly lands herself on the radar of some shape-shifting brutes in the form or drunks and then winged gorillas. Quick on the draw with her of ruby-encrusted pistols, Dorothy and her whip-fast reflexes make quick work of the gorillas, an ally, and a few enemies in the process.

If you’re not into buxom ladies in the tightest of clothes, BDI‘s take on L. Frank Baum’s Wonderful Wizard of Oz might rub you wrong. But then again, so would most comics…

I didn’t feel her fanservice figure detracted from the story or the character. On the contrary, I felt the illustration by  Alisson Borges and Kate Finnegan (colors) were fantastic and added great levels of depth to the world Tom Hutchenson was building through the story.

It’s a glossy little number. Well illustrated and well written. However, the issue felt way short (28 pages) for a $3.50 comic. I wish it was available digitally and at a lower price point or with longer issues.

I was intrigued by The Legend of Oz: The Wicked West and I’d buy another issue –but with caution.

First Impressions: FUSE

[wpspoiler name=”First Impressions vs. Reviews” ]First Impressions are based on demos while Reviews are based on entire games.[/wpspoiler]

FUSE_Jacob_Naya

Insomniac Games has finally come out with a game that doesn’t star a Lombax and a robot: FUSE. Though my heart breaks at the knowledge that the more non-Ratchet and Clank games Insomniac puts out, the fewer Ratchet and Clank games come out.

Ratchet and Clank is my very favorite franchise. I often don’t finish video games in story mode, but I’ve finished every one of Insomniac‘s Ratchet and clank games. I only own a PS2 for these games. I play on the treadmill and put a PS3 and the Ratchet and Clank games on my wedding registry. I’m a diehard fan of the franchise and thus a die hard fan of Insomniac Games.

Fuse_Echelon_2

Therein lies the problem for Insomniac. A brand and a product are two different things but many people, including me initially, were expecting Ratchet and Clank with humans on a new platform. That’s not the game they set out to make or the game it is– and I’m glad.

Initially, FUSE started out as Overstrike which did look like a human version of Ratchet and Clank. People were excited and set their expectations accordingly. But then Insomniac decided to make some changes and finishing touches that didn’t reflect the game that seemed silly in the announcement trailer.

FUSE_Naya_SoloThe final iteration of FUSE is a game for grown-ups[1. Though no amount of distance between the present day and my date of birth with get me to disown Ratchet and Clank] with a distinct brand of grown-up humor, weapons, and problems we didn’t see with the Lombax and the robot turning their enemies into chickens.

Naya is a mercenary and the only thing between her father (also a mercenary) being taken in alive or in a body bag.

Dalton is technically the leader of this pack though from what I can see his leadership consists of being bigger than everyone else and being the first to shout, “go” and “fuck this.”

Izzy is pretty much a supergeek-mage…

Jacob, the black guy, shouts “That is whack,” and “damn.” JOKES! He’s a former LAPD officer ready to take the law into his own hands.

Developer(s) Insomniac Games
Publisher(s) Electronic Arts
Engine Insomniac Engine v.4.0
Platform(s) PlayStation 3, Xbox 360
Genre(s) Action
Mode(s) Single-player, cooperative,multiplayer
Distribution Optical disc, download

FUSE_Jacob_SoloWhat happens when humans gain access to powerful alien technology they were never meant to have? When a volatile energy source called Fuse falls into the wrong hands, the CIA calls in an elite contact team to retrieve it: Overstrike 9. Join up to three friends in team-based co-op play as you take down the rogue paramilitary corporation behind the theft. Use lethal teamwork, coordinate devastating attacks, and provide cover for one another with fringe-tech weapons and gadgets. The unique LEAP feature lets you instantly shift from agent to agent during combat, allowing you to take advantage of each one’s special arsenal. You’ll need your teammates and their firepower to stop a global arms race from spinning out of control.

FUSE Pros:

FUSE_Izzy_Solo

1. Because I have the attention span of a rodent, I like that I can easily switch between characters during gameplay. Sometimes I’m a dick and I do it when I run out of ammo.

2. I got healed by my teammates a number of times during fights which totally helped me with my run-headlong-into-danger strategy.

3. There is still just enough of Insomniac’s trademark snark to keep FUSE fresh and fun.

FUSE Cons:

1. Some of the mechanics were not intuitive enough to keep my attention on gameplay. I had to level up each character separately when I was playing them, so I could forget and leave Izzy at 1 and have Naya going HAM at a 10 (maybe, that wasn’t really well explained in the demo). Also I couldn’t figure out how to get my party to get the fuck out of cover.

2. I wouldn’t have hated some set up or a bit more… story. Insomniac is know for punchy exposition. It doesn’t need to be more of the same but let me know what’s up in more than one line. We’re Overstrike 9 and we’re going to ______ the ______ so we can finally ______!

3. It did feel very familiar. I play Halo 4 every Friday night with friends. There’s still a bunch of episodes from the free DLC that I haven’t finished. I play them with my husband…

Overall, what I think of FUSE:

FUSE_Dalton_Solo

I enjoyed the demo and the characters and trying new powers. Unfortunately, for $60 while I already have a first person shooter in my rotation, I need to more than like it to buy it. I didn’t see enough to think it filled a niche I didn’t realize existed like War of the Worlds did.

It was fun to play as a group and I could see having friends jump into your open team slots be a good time like it was in Borderlands 2.

If you’re looking for a snarky FPS, with cartoon-style violence that you can play with friends FUSE might be the game for you. Personally, I want it, just not enough to actually buy it. 

Check out the demo before you decide.

Book review: The Mad Scientist's Guide to World Domination

Mad-Scientist-Cvr_091312

The Mad Scientist’s Guide to World Domination: Original Short Fiction for the Modern Evil Genius

Editor: John Joseph Adams

Genre: Science Fiction Anthology

Publisher: Tor

Note: This review is being published simultaneously on Char’s blog, Apocalypse Mama, and here on In Case of Survival.

Blurb: 

Mad scientists have never had it so tough. In super-hero comics, graphic novels, films, TV series, video games and even works of what may be fiction, they are besieged by those who stand against them, devoid of sympathy for their irrational, megalomaniacal impulses to rule, destroy or otherwise dominate the world as we know it.

Dr. Frankenstein was the first truly mad scientist of the modern era. And where did it get him? Destroyed by his own creation. And Jules Verne’s Captain Nemo, a man ahead of his time as well as out of his head, what did he do to deserve persecution?

Even Lex Luthor, by all counts a genius, has been hindered not once, not twice, but so many times that it has taken hundreds of comic books, a few films and no fewer than ten full seasons of a television series to keep him properly thwarted.

It’s just not fair. So those of us who are so twisted and sick that we love mad scientists have created this guide. Some of the names have been changed to protect the guilty, but you’ll recognize them. But it doesn’t matter. This guide is not for you. It’s for them, the underhanded, over-brained, paranoiacs who so desperately need our help.

What lies behind those unfocused, restless eyes and drooling, wicked grins? Why–and how–do they concoct their nefarious plots? Why are they so set on taking over the world? If you’ve ever asked yourself any of these questions, you’re in luck: Because we are exposing their secrets, aiding and abetting their evil. It all awaits, within.

Watch out, world!

Continue reading “Book review: The Mad Scientist's Guide to World Domination”

Review: A Departure by Tom Ward

A Departure by Tom Ward is a post-apocalyptic coming of age story.

In a heartbeat

Michael’s life is good.
He’s in love and about to leave home for university. Things couldn’t be better.

Then a natural disaster hits Britain.

With his family and friends dead, and no help forthcoming from the government, Michael sets off, alone, aiming to reach the potential safety of the continent. Along the way, he forges a new family amongst the ruins of England when he is joined by former teacher, David, parish council head, Judith, and Zanna, a student.

As the group travels south, what remains of society deteriorates around them, revealing the darkest aspects of human desire. Amongst so much darkness, Michael must fight to uphold his own ideals.

A tale of coming of age on a road where rules no longer apply

A good, but flawed book.

Continue reading “Review: A Departure by Tom Ward”