[PAX East '13] The Last of Us Features Happy Bricks and Echolocation.
March 26, 2013
I played The Last of Us demo at PAX East and felt all the feelings. Happy for a sweet band of misfits sticking together to make their way in this harsh new world. Confused by the MC Escher reminiscent environment that I couldn’t navigate because I could get lost in a cul-de-sac. Scared—no terrified—by the Clickers, cauliflower-faced creatures who use echolocation to ferret out their prey. Proud when I figured out how to distract them and escape. Finally, fun-stressed while I tried to fight off diseased humans from all angles.
It was vital to utilize stealth, cunning, speed, and puzzle-thinking to get through this scene so I can’t imagine what the game will hold. I’ve always thought of Naughty Dog as the story people with a good game keeping you in the seat but I think The Last of Us might have the story and game neck and neck for awesomest.
Now I’m a little worried I’ll miss some of the story because I’ll be so engrossed in the game! Gah. My life is hard.
Check out the Last of Us Past East 2013 demo video:
Lucky me, I came away from the very stressful demo with a stress brick by the name of Happy Brock.