What I've learned from watching science fiction shows

I watch a lot of science fiction. I read alot of science fiction, too, but I grew up watching Star Trek and Stargate.
Yes, I’m a geek. (It’s okay, you can say it. It’s not like it’s a secret or anything.)
I realized recently that I’ve learned a few things from my steady diet of space battles. (One of them is that regardless of space being a giant vacuum, explosions will always sound…well, like big explosions. Always.) Hopefully those things will even help me post-apocalypse, but only time–and the apocalypse–will tell.
I’m concentrating on TV shows here, otherwise this post will turn into a novel. Or at least a thesis paper. (Hmm…might not be a bad thesis topic.)
Anyway. So, what have I learned from watching science fiction? Well, it depends on the show.
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Play, Read, Destroy! | Prototype 2 presented by Dark Horse

Remember the game Prototype? You played as Alex an extremely powerful shapeshifter brute forcing his way through New York City. The city was overrun by the Blacklight plague, which turned the infected into crazed monsters, desprate to kill any uninfected.

Why do infected always want to destroy the uninfected? They can’t just wither and die or fight for supr
emacy among themselves?
As has been the trend, a comic will be released leading up to the release of Prototype 2. The story will bridge the time between the original game and its upcoming sequel.
Radical Entertainment, Activision, and Dark Horse announced the mini-series via press release:

The all-new digital comic series will be broken into three original stories that bridge the gap between the original blockbuster game and the highly anticipated sequel, PROTOTYPE 2.  The first entry, “The Anchor,” illustrated by Paco Díaz, continues the story of Alex Mercer, the protagonist from the first game, while the second story, “The Survivors,” illustrated by Chris Staggs, follows a small group of residents of New York trying to escape the city after it has been transformed into NYZ with the outbreak of the Blacklight virus.  The third and final story, illustrated by Victor Drujiniu, is “The Labyrinth” and provides fans a deeper look into the backstory of PROTOTYPE 2‘s new protagonist, Sgt. James Heller.  Each comic in the series will be available at  Digital.Darkhorse.com every other week beginning February 15, 2012.

Post-apocalyptic graphic novel review: The Undisputed King of Nothing, by Paul Stapleton

The Undisputed King of Nothing 1: Goodbye to All That by Paul Stapleton [1. Review copy provided free by Bedsit Press] follows the non-adventures of our unnamed protagonist in a post-apocalyptic world.
The UK has been devastated by a new type of flu, and now, months later the unnamed protagonist seems to be the only person left alive in the world.
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Apocalyptic Travel Tips

Travel is a messy and difficult thing. Often because it involves more than just you, a point A, and a point B. There are gatekeepers who want to make sure you’re not only not a security risk but also that you’ve simply followed the rules that have been laid out. Other people will also be traveling with or along side you. If they’re children or elderly, then they’ll need to use the bathrooms and eat and just waste your time as much as they can. And, finally, there will be stuff. We’ve gone over what you can and should bring with you before the apocalypse. Now, lets look at what travel tips we should bear in mind when traveling post-apocalyptically. Continue reading “Apocalyptic Travel Tips”

Post-Apocalyptic Reading – Impressions: EX-PATRIOTS by Peter Clines

Description of Peter Clines’ Ex-Patriots[1. This book was provided for review byPermuted Press]

It’s been two years since the world ended.

Two years since the dead rose and the plague of ex-humanity decimated mankind. For most of that time, the superhero called St. George, formerly known to the world as the Mighty Dragon, has protected the people of Los Angeles at their film studio-turned-fortress, The Mount. Together with his fellow heroes—Cerberus, Zzzap, and Stealth—he’s tried to give the survivors hope and something like a real life. But the swollen population of the Mount is becoming harder and harder to sustain, and the heroes are feeling the pressure.

Hope arrives in the form of a United States Army battalion, based in a complex a few hundred miles away in Arizona. This is not just any base, however. The men and women of Project Krypton are super-soldiers, designed and created before the outbreak to be better, stronger, and faster than normal humans. They want the heroes and all the people of the Mount to rejoin America and have normal lives again.

But can the military be trusted? And is there even a country left to rejoin? There is a secret at the heart of Project Krypton, and those behind it have an awesome power that will help them keep that secret hidden. The power of Freedom.

I really wanted to like this book. I really did. I mean, stuff blows up! Zombies get ripped apart! (What’s not to like, right?) But it took me…a while to finish it. This, sadly, says a lot more about what I thought of it than any review I could write. (I have, on occasion, stayed up until 2 or 3 in the morning reading, even though I have to wake up at around 7 to take my kids to school.)
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